--- # Only use to pin to specific version # factorio_version: '' factorio_save: 'gamesave' factorio_admins: [] # Server configuration. consult the example json files for reference factorio_config: mapgen: terrain_segmentation: 1 water: 1 width: 0 height: 0 starting_area: 1 peaceful_mode: false autoplace_controls: coal: frequency: 1 size: 1 richness: 1 stone: frequency: 1 size: 1 richness: 1 copper-ore: frequency: 1 size: 1 richness: 1 iron-ore: frequency: 1 size: 1 richness: 1 uranium-ore: frequency: 1 size: 1 richness: 1 crude-oil: frequency: 1 size: 1 richness: 1 trees: frequency: 1 size: 1 richness: 1 enemy-base: frequency: 1 size: 1 richness: 1 cliff_settings: name: cliff cliff_elevation_0: 10 cliff_elevation_interval: 40 richness: 1 property_expression_names: control-setting:moisture:frequency:multiplier: '1' control-setting:moisture:bias: '0' control-setting:aux:frequency:multiplier: '1' starting_points: - x: 0 y: 0 seed: null map: difficulty_settings: recipe_difficulty: 0 technology_difficulty: 0 technology_price_multiplier: 1 research_queue_setting: after-victory pollution: enabled: true diffusion_ratio: 0.02 min_to_diffuse: 15 ageing: 1 expected_max_per_chunk: 150 min_to_show_per_chunk: 50 min_pollution_to_damage_trees: 60 pollution_with_max_forest_damage: 150 pollution_per_tree_damage: 50 pollution_restored_per_tree_damage: 10 max_pollution_to_restore_trees: 20 enemy_attack_pollution_consumption_modifier: 1 enemy_evolution: enabled: true time_factor: 4.0e-06 destroy_factor: 0.002 pollution_factor: 9.0e-07 enemy_expansion: enabled: true min_base_spacing: 3 max_expansion_distance: 7 friendly_base_influence_radius: 2 enemy_building_influence_radius: 2 building_coefficient: 0.1 other_base_coefficient: 2 neighbouring_chunk_coefficient: 0.5 neighbouring_base_chunk_coefficient: 0.4 max_colliding_tiles_coefficient: 0.9 settler_group_min_size: 5 settler_group_max_size: 20 min_expansion_cooldown: 14400 max_expansion_cooldown: 216000 unit_group: min_group_gathering_time: 3600 max_group_gathering_time: 36000 max_wait_time_for_late_members: 7200 max_group_radius: 30 min_group_radius: 5 max_member_speedup_when_behind: 1.4 max_member_slowdown_when_ahead: 0.6 max_group_slowdown_factor: 0.3 max_group_member_fallback_factor: 3 member_disown_distance: 10 tick_tolerance_when_member_arrives: 60 max_gathering_unit_groups: 30 max_unit_group_size: 200 steering: default: radius: 1.2 separation_force: 0.005 separation_factor: 1.2 force_unit_fuzzy_goto_behavior: false moving: radius: 3 separation_force: 0.01 separation_factor: 3 force_unit_fuzzy_goto_behavior: false path_finder: fwd2bwd_ratio: 5 goal_pressure_ratio: 2 max_steps_worked_per_tick: 100 max_work_done_per_tick: 8000 use_path_cache: true short_cache_size: 5 long_cache_size: 25 short_cache_min_cacheable_distance: 10 short_cache_min_algo_steps_to_cache: 50 long_cache_min_cacheable_distance: 30 cache_max_connect_to_cache_steps_multiplier: 100 cache_accept_path_start_distance_ratio: 0.2 cache_accept_path_end_distance_ratio: 0.15 negative_cache_accept_path_start_distance_ratio: 0.3 negative_cache_accept_path_end_distance_ratio: 0.3 cache_path_start_distance_rating_multiplier: 10 cache_path_end_distance_rating_multiplier: 20 stale_enemy_with_same_destination_collision_penalty: 30 ignore_moving_enemy_collision_distance: 5 enemy_with_different_destination_collision_penalty: 30 general_entity_collision_penalty: 10 general_entity_subsequent_collision_penalty: 3 extended_collision_penalty: 3 max_clients_to_accept_any_new_request: 10 max_clients_to_accept_short_new_request: 100 direct_distance_to_consider_short_request: 100 short_request_max_steps: 1000 short_request_ratio: 0.5 min_steps_to_check_path_find_termination: 2000 start_to_goal_cost_multiplier_to_terminate_path_find: 500 overload_levels: - 0 - 100 - 500 overload_multipliers: - 2 - 3 - 4 negative_path_cache_delay_interval: 20 max_failed_behavior_count: 3 server: name: Factorio description: Factorio local server tags: [] max_players: 0 visibility: public: false lan: true game_password: '' require_user_verification: false max_upload_in_kilobytes_per_second: 0 max_upload_slots: 5 minimum_latency_in_ticks: 0 ignore_player_limit_for_returning_players: false allow_commands: 'admins-only' autosave_interval: 10 autosave_slots: 5 afk_autokick_interval: 0 auto_pause: true only_admins_can_pause_the_game: true autosave_only_on_server: true non_blocking_saving: false minimum_segment_size: 25 minimum_segment_size_peer_count: 20 maximum_segment_size: 100 maximum_segment_size_peer_count: 10