From 5d0b6dd79722707afb15642cc8523b36a6391e0d Mon Sep 17 00:00:00 2001 From: jonas Date: Sat, 12 Jan 2019 21:36:30 +0100 Subject: changed to cWiremesh, removed inherit, cWiremesh now directly writes to renderer Things get funky when x > origin.x ?!? --- cWiremesh.cpp | 68 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 cWiremesh.cpp (limited to 'cWiremesh.cpp') diff --git a/cWiremesh.cpp b/cWiremesh.cpp new file mode 100644 index 0000000..f21b1d0 --- /dev/null +++ b/cWiremesh.cpp @@ -0,0 +1,68 @@ +#include "cWiremesh.h" + +cWiremesh::cWiremesh() +{ + position = {0,0,0}; +} + +cWiremesh::~cWiremesh() +{ + +} + +void cWiremesh::addVector(sCoord3d _origin, sCoord3d _vector, char _char, WORD _color) +{ + vectors.push_back(sVector{_origin, _vector, _char, _color}); +} + +void cWiremesh::rotate(sCoord3d _val) +{ + +} + +void cWiremesh::reset() +{ + vectors.clear(); +} + +void cWiremesh::write(cRender *_render) +{ + if(!_render) + return; + + sPos porigin = _render->getSize(); + sCoord3d origin = {porigin.x / 2, porigin.y / 2, 0}; + + for(long unsigned int i = 0; i < vectors.size(); i++) + { + _render->drawLine(vectors[i].c, + translate(vectors[i].origin + position, origin), + translate(vectors[i].origin + vectors[i].direction + position, origin), + true, vectors[i].color); + } +} + +sPos cWiremesh::translate(sCoord3d _coord, sCoord3d _origin) +{ + sPos ret; + + ret.x = (int)((float)_coord.x - ((float)_coord.z / (float)_DEPTH * (float)(_coord.x - _origin.x))); + ret.y = (int)((float)_coord.y - ((float)_coord.z / (float)_DEPTH * (float)(_coord.y - _origin.y))); + + return ret; +} + +sCoord3d cWiremesh::getPosition() +{ + return position; +} + +void cWiremesh::setPosition(int _x, int _y, int _z) +{ + position = {_x, _y, _z}; +} + +void cWiremesh::setPosition(sCoord3d _pos) +{ + position = _pos; +} -- cgit v1.2.3