From 99107be8a997eb453b989e1b31123708685696dc Mon Sep 17 00:00:00 2001 From: Jonas Gunz Date: Mon, 6 May 2019 18:18:32 +0200 Subject: Changed color handling to take ANSI 8bit colors added ansi_color_fg(R,G,B) and ..._bg(...) to generate ANSI-colors from RGB values replaced two spaces with tabs in every file to fix terrible tabbing (thanks atom...) --- example/test.cpp | 110 +++++++++++++++++++++++++++---------------------------- 1 file changed, 55 insertions(+), 55 deletions(-) (limited to 'example/test.cpp') diff --git a/example/test.cpp b/example/test.cpp index 7c1e3a0..034c365 100644 --- a/example/test.cpp +++ b/example/test.cpp @@ -6,88 +6,88 @@ class ball : public cObject { public: - ball() : v({1,1}) { setSize(1,1); drawPoint('O', {0,0}, _COL_RED); } - ~ball() { destruct(); } - virtual bool onCollisionActive(sPos _hit, int _passiveObject) - { - if(_passiveObject == 1) - v.y = v.y * (-1); - else if (_passiveObject == 2) - v.x = v.x * (-1); - - drawText(std::to_string(_passiveObject), {0,0}, _COL_GREEN); - return true; - } - sPos getV() { return v; } + ball() : v({1,1}) { setSize(1,1); drawPoint('O', {0,0}, _COL_RED); } + ~ball() { destruct(); } + virtual bool onCollisionActive(sPos _hit, int _passiveObject) + { + if(_passiveObject == 1) + v.y = v.y * (-1); + else if (_passiveObject == 2) + v.x = v.x * (-1); + + drawText(std::to_string(_passiveObject), {0,0}, _COL_GREEN); + return true; + } + sPos getV() { return v; } private: - sPos v; + sPos v; }; class edge : public cObject { public: - edge(unsigned int x, unsigned int y) { setSize(x,y); drawLine('#', {0,0},{(int)x-1,(int)y-1}, _COL_DEFAULT);} - ~edge() { destruct(); } - virtual int onCollisionPassive(sPos _hit) - { - if(getSize().x > getSize().y) - return 1; - else - return 2; - } + edge(unsigned int x, unsigned int y) { setSize(x,y); drawLine('#', {0,0},{(int)x-1,(int)y-1}, _COL_DEFAULT);} + ~edge() { destruct(); } + virtual int onCollisionPassive(sPos _hit) + { + if(getSize().x > getSize().y) + return 1; + else + return 2; + } }; int main() { - cRender render(' ', _COL_DEFAULT); - cObjectHandler screen(&render); - cInput input; + cRender render(' ', _COL_DEFAULT); + cObjectHandler screen(&render); + cInput input; - render.forceScreenSize({20,20}); - render.mute(true); + render.forceScreenSize({20,20}); + render.mute(true); - ball aball; - edge edgeLeft(1,10); - edge edgeRight(1,10); - edge edgeTop(10,1); - edge edgeBottom(10,1); + ball aball; + edge edgeLeft(1,10); + edge edgeRight(1,10); + edge edgeTop(10,1); + edge edgeBottom(10,1); - int iEdgeTop = screen.createObject(&edgeTop); - screen.moveObject(iEdgeTop, {0,0}, _MOVE_FORCE_ABSOLUTE); + int iEdgeTop = screen.createObject(&edgeTop); + screen.moveObject(iEdgeTop, {0,0}, _MOVE_FORCE_ABSOLUTE); - int iEdgeBottom = screen.createObject(&edgeBottom); - screen.moveObject(iEdgeBottom, {0,10}, _MOVE_FORCE_ABSOLUTE); + int iEdgeBottom = screen.createObject(&edgeBottom); + screen.moveObject(iEdgeBottom, {0,10}, _MOVE_FORCE_ABSOLUTE); - int iEdgeLeft = screen.createObject(&edgeLeft); - screen.moveObject(iEdgeLeft, {0,0}, _MOVE_FORCE_ABSOLUTE); + int iEdgeLeft = screen.createObject(&edgeLeft); + screen.moveObject(iEdgeLeft, {0,0}, _MOVE_FORCE_ABSOLUTE); - int iEdgeRight = screen.createObject(&edgeRight); - screen.moveObject(iEdgeRight, {9,0}, _MOVE_FORCE_ABSOLUTE); + int iEdgeRight = screen.createObject(&edgeRight); + screen.moveObject(iEdgeRight, {9,0}, _MOVE_FORCE_ABSOLUTE); - int iAball= screen.createObject(&aball); - screen.moveObject(iAball, {2,2}, _MOVE_FORCE_ABSOLUTE); + int iAball= screen.createObject(&aball); + screen.moveObject(iAball, {2,2}, _MOVE_FORCE_ABSOLUTE); - render.render(); + render.render(); - for(unsigned int cc = 0; cc < 9999; cc++) - { + for(unsigned int cc = 0; cc < 9999; cc++) + { - sInputEvent ie = input.poll(); + sInputEvent ie = input.poll(); if(ie.type != _EVENT_NULL) { - if (ie.type == _EVENT_TERM) + if (ie.type == _EVENT_TERM) { return 0; } - } + } - if(!(++cc % 3)) - screen.moveObject(iAball, aball.getV(), _MOVE_RELATIVE); + if(!(++cc % 3)) + screen.moveObject(iAball, aball.getV(), _MOVE_RELATIVE); - screen.write(); - render.render(); - } + screen.write(); + render.render(); + } - return 0; + return 0; } -- cgit v1.2.3