From f439ae911923ee70937592b1ee535e8e8e133808 Mon Sep 17 00:00:00 2001 From: Jonas Gunz Date: Wed, 6 Mar 2019 15:04:57 +0100 Subject: Directory updates Moved source files to ./src and exmaple and test to ./example Updated Makefile and .doxygen to use those directorys --- src/cObject.h | 95 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 95 insertions(+) create mode 100644 src/cObject.h (limited to 'src/cObject.h') diff --git a/src/cObject.h b/src/cObject.h new file mode 100644 index 0000000..50b9d18 --- /dev/null +++ b/src/cObject.h @@ -0,0 +1,95 @@ +#pragma once +#include + +#include "cRender.h" + +#define _HIT_TOP 1 +#define _HIT_BOTTOM 2 +#define _HIT_LEFT 3 +#define _HIT_RIGHT 4 + +struct sObject +{ + sPos pos; + WORD **wColor; + char **cScreen; + int sizeX; + int sizeY; +}; + +/** cObject can be used standalone as well as inherited +* every cObject has its own framebuffer as well as position viariables to be moveable. +* cObject is used by cObjectHandler to manage all objects to be displayed. +* +* Minimal example for inheriting class +* +* +* class example : cObject +* { +* public: +* example() { setSize(10,5); } +* ~example() { destruct(); } +* }; +* +*/ +class cObject : public cRender +{ +public: + /** Sets the size to _sx x _sy + */ + cObject(int _sx, int _sy); + + virtual ~cObject(); + + /** Returns current position + */ + sPos getPosition(); + + /** Sets position to _pos + */ + void setPosition(sPos _pos); + /** Sets position by coordinates + */ + void setPosition(int _x, int _y); + + /** Returns sObject with framebuffer and current position + */ + sObject getObject(); + + /** Called by cObjecthandler if cObject is clicked + */ + virtual void onClick(sPos _pos, unsigned int _button){} + /** Called by cObjecthandler if cObject is active on keyboard input + * _pos decribes the relative position of mousepointer to origin of object + */ + virtual void onChar(unsigned char _c){} + + + /** Called by cObjectHandler if Object hits another during move operation + * return true to abort move, false to continue and allow overlap + */ + virtual bool onCollisionActive(unsigned int _hit, int _passiveObject) { return false; } + + /** Called by cObjectHandler if Object is hit by another object + * return any integer value to be identified by hitting object + */ + virtual int onCollisionPassive(unsigned int _hit) { return 0; } + + + + +protected: //For child classes + cObject(); + /** For inheriting classes: sets size of framebuffer + */ + void setSize(int _sx, int _sy); + + /** For inheriting classes: frees the framebuffer + */ + void destruct(); + +private: + //wColor, cScreen, sizeX and sizeY are inherited from cRender + sPos pos; + bool bSizeSet; +}; -- cgit v1.2.3