#pragma once #include #include "cObject.h" #include "cWiremesh.h" //movemodes #define _MOVE_RELATIVE 0 #define _MOVE_ABSOLUTE 1 using namespace std; /** * Manages cObject and cWiremesh and writes them to a cRender framebuffer. * forwards input events to corresponding cObject. */ class cObjectHandler { public: /** * *_render: pointer to instance of cRender all objects will be written to */ explicit cObjectHandler(cRender *_render); /** * Adds _object to managed objects vector * returns Identifier for newly created vector */ int createObject(cObject *_object); /** * Alters position of _object by _pos either relative to old position or Absolute * Depending on selected _mode (_MOVE_RELATIVE / _MOVE_ABSOLUTE). */ int moveObject(int _object, sPos _pos, int _mode); /** * removes _object from vector after deleting it */ int destroyObject(int _object); /** * Analog to createObject() */ int createWiremesh(cWiremesh *_mesh); int moveWiremesh(int _mesh, sCoord3d _pos, int _mode); int rotateWiremesh(int _mesh, sCoord3d _angle); int destroyWiremesh(int _mesh); void setCameraPosition(sPos _pos, int _mode); sPos getCameraPosition(); /** * writes all objects in objects[] to render buffer */ int write(); /** * Calls onClick of cObject at _pos, focuses Object * returns 0 if successfull, 1 if no Object is at _pos */ int clickEvent(sPos _pos, unsigned int _button); /** * Calls onChar of active cObject, default 0 * returns 0 if successfull, 1 if no Object or destroyed Object is empty */ int charEvent(unsigned char _c); /** * Focuses next Object */ void focusNext(); /** * Focuses Object by id. * 0 is empty by default and can be used to unfocus */ void focus(unsigned int _id); private: void buildHitmap(); vector objects; vector meshes; vector< vector > iHitMap; cRender *render; unsigned long int iActiveObject; sPos cameraPosition; };