#pragma once #include #include #include #include #include #include //clock() #include #include #ifdef __linux__ #include #include #include typedef uint32_t WORD; #elif _WIN32 #error "Not ported" #include #else #error "Platforn not supported" #endif //errors #define _OK_ 0 #define _ERR_ 1 #define _ERR_COORDINATES_INVALID_ 2 #define _ERR_RENDER_BLOCKED_BY_CHILD_ 3 #define _ERR_SCREEN_TOO_SMALL_ 4 //Testing #define _DEBUG //Colors #ifdef _WIN32 #define _COL_BLACK 0x00 #define _COL_BLUE 0x01 #define _COL_GREEN 0x02 #define _COL_YELLOW 0x0E #define _COL_RED 0x04 #define _COL_WHITE 0x0F #define _COL_DARK_WHITE 0x07 #define _COL_INTENSITY 0x08 #define _COL_DEFAULT 0xFF #elif __linux__ //FG #define _COL_DEFAULT 0x00 #define _COL_BLACK 0x1e//30 #define _COL_RED 0x1f//31 #define _COL_GREEN 0x20//32 #define _COL_YELLOW 0x21//33 #define _COL_BLUE 0x22//34 #define _COL_WHITE 0x25//37 //BG #define _COL_BLACK_BG 0x1e00 + 0x0a00//30 #define _COL_RED_BG 0x1f00 + 0x0a00//31 #define _COL_GREEN_BG 0x2000 + 0x0a00//32 #define _COL_YELLOW_BG 0x2100 + 0x0a00//33 #define _COL_BLUE_BG 0x2200 + 0x0a00//34 #define _COL_WHITE_BG 0x2500 + 0x0a00//37 //MOD #define _COL_BOLD 0x010000 #define _COL_UNDERLINE 0x040000 #define _COL_INVERSE 0x070000 //Not needed #define _COL_BOLD_OFF 21 #define _COL_UNDERLINE_OFF 24 #define _COL_INVERSE_OFF 27 #endif // __linux__ using namespace std; struct sPos { int x; int y; }; /** cRender manages a framebuffer the size of the console (window) it is run in. * * puts console in alternate screen mode */ class cRender { public: /** Constructor * sets cBackround[][] to _backround & wColor[][] to _color * Resizes console window for Windows * Sets Size to Console Window Size for Linux. Writes Error for _sx or _sy smaller than Screen. Get by getLastError() */ cRender(char _backound, WORD _color); virtual ~cRender(); /** Draws _c @ _pos in screenbuffer * _color can be combined by OR: (FG | BG | MOD). Anyone can be left out. */ int drawPoint(char _c, sPos _pos, WORD _color); /** draws Line from _pos1 to _pos2 in screenbuffer */ int drawLine(char _c, sPos _pos1, sPos _pos2, WORD _color); /** Draws Text _s @ _pos in screenbuffer * First char is @ _pos */ int drawText(string _s, sPos _pos, WORD _color); /** writes rectangle to screenbuffer */ int drawRectangle(char _border, char _fill, sPos _pos1, sPos _pos2, WORD _borderColor, WORD _fillColor); /** Dumps screenbuffer to stdout * prints changed pixels */ int render(void); /** clears cScreen + wColor * for _forceReRender == true, the bChanged[][] is set to true to force Re-Render of whole Screen * clear(void) calls clear(_forceReRender = false) */ int clear(); int clear(bool _forceReRender); /** Returns last Error that was not returnable */ int getLastError(); /** Returns size of screenbuffer */ sPos getSize(); /** Time in (real) seconds between last and second to last renders */ double getFrametime(); /** Sets target Framerate. 0 for unlimited */ void setTargetFPS(unsigned int _fps); /** Deactivates automatic screen size detection and forces screen size to _size */ void forceScreenSize(sPos _size); /** Disable Output */ void mute(bool _mute); /** Enables Debug info Printing to screen */ void enableDebugInfo(bool _enable); protected: /** Empty Constructor for being inheritable */ cRender(); /** Sets screenbuffer size * Uses sizeX, sizeY to determine previous screenbuffer size. Do NOT change sizeX, sizeY manually!! */ void setBufferSize(sPos _size); bool bBlockRender; //* Used by children to block render function bool bMute; bool bLockScreenSize; bool bPrintDebugInfo; char **cScreen; //* Pixel Map WORD **wColor; //* Color Map bool **bChanged; //* Pixel Change Map char cBackound; //* Default backround WORD wBackColor; //* Default backround color unsigned int sizeX, sizeY; //* Size of screen array //Timekeeping unsigned int uTargetFPS; clock_t lastRenderTime; double lastFrameTime; timespec lastRender; #ifdef _WIN32 HANDLE hstdout; CONSOLE_SCREEN_BUFFER_INFO csbi; #endif WORD wDefColor; //* Default Color int iLastError; private: void forceReRender(); void setConsoleEcho(bool _enable); void printDebugInfo(); void waitForFrametime(); #ifdef _WIN32 int SetConsoleWindowSize(int x, int y); //Slightly adapted from: http://www.cplusplus.com/forum/windows/121444/ void gotoxy( int x, int y ); #elif __linux__ sPos getConsoleWindowSize(); void setConsoleCursor(bool _enable); void setAlternateBufferScreen(bool _enable); #endif };