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-rw-r--r--color.c74
1 files changed, 0 insertions, 74 deletions
diff --git a/color.c b/color.c
deleted file mode 100644
index d822d56..0000000
--- a/color.c
+++ /dev/null
@@ -1,74 +0,0 @@
-#include "color.h"
-
-struct console_color colors[] = { //Standard VGA colors
- {0, 0, 0, "30"}, //Black
- {170, 0, 0, "31"}, //red
- {0, 170, 0, "32"}, //Green
- {170, 85, 0, "33"}, //Brown
- {0, 0, 170, "34"}, //blue
- {170, 0, 170, "35"}, //Magenta
- {0, 170, 170, "36"}, //Cyan
- {170,170,170, "37"}, //Grey
- {85,85,85, "30;1"},
- {255,85,85, "31;1"},
- {85,255,85, "32;1"},
- {255,255,85, "33;1"},
- {85,85,255, "34;1"},
- {255,85,255, "35;1"},
- {85,255,255, "36;1"},
- {255, 255, 255, "37;1"}
-};
-
-uint8_t rgb_avg(uint8_t R, uint8_t G, uint8_t B)
-{
- uint8_t ret;
-
- ret = sqrt( 0.299*pow(R,2) + 0.587*pow(G,2) + 0.114*pow(B,2) ); //(char)(R+R+B+G+G+G)/6;
-
- return ret;
-}
-
-char* calc_col(uint8_t R, uint8_t G, uint8_t B)
-{
- unsigned int nearest_num = 0;
- uint8_t a2[3];
- a2[0] = colors[0].R;
- a2[1] = colors[0].G;
- a2[2] = colors[0].B;
-
- uint8_t a1[] = {R,G,B};
-
- //Normalize the color
- //Does not really work all that well
- /*while(a1[0] < 255 && a1[1] < 255 && a1[2] < 255)
- {
- a1[0]++;
- a1[1]++;
- a1[2]++;
- }*/
-
- float nearest_val = distance( a1, a2 );
-
- for( unsigned int i = 1; i < _COLORS_SIZE; i++)
- {
- a2[0] = colors[i].R;
- a2[1] = colors[i].G;
- a2[2] = colors[i].B;
-
- float dist = distance(a1, a2);
- if(dist < nearest_val){
- nearest_num = i;
- nearest_val = dist;
- }
- }
- return colors[ nearest_num ].no;
-}
-char* calc_col_ansi(uint8_t R, uint8_t G, uint8_t B)
-{
- int num = 36 * (R/51) + 6 * (G/51) + (B/51);
- char *c = malloc(9);
- snprintf( c, 6, "38;5;" );
- snprintf( c + 5, 4, "%i", num + 16 );
-
- return c;
-}