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authorGravatar Jonas Gunz <himself@jonasgunz.de> 2022-04-06 11:54:21 +0200
committerGravatar Jonas Gunz <himself@jonasgunz.de> 2022-04-06 11:54:21 +0200
commit736ffc77f09a8e238e63a9819d19fe41e7c523d4 (patch)
treec4c3d4e36865c0ef63f33af71a2edf2857e0312b /roles/factorio/defaults/main.yml
parente835ea003eb91a534bfcead68062562e6ed1e665 (diff)
downloadansible_collection-736ffc77f09a8e238e63a9819d19fe41e7c523d4.tar.gz
factorio
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+---
+# Only use to pin to specific version
+# factorio_version: ''
+factorio_save: 'gamesave'
+
+factorio_admins: []
+
+# Server configuration. consult the example json files for reference
+factorio_config:
+ mapgen:
+ terrain_segmentation: 1
+ water: 1
+ width: 0
+ height: 0
+ starting_area: 1
+ peaceful_mode: false
+ autoplace_controls:
+ coal:
+ frequency: 1
+ size: 1
+ richness: 1
+ stone:
+ frequency: 1
+ size: 1
+ richness: 1
+ copper-ore:
+ frequency: 1
+ size: 1
+ richness: 1
+ iron-ore:
+ frequency: 1
+ size: 1
+ richness: 1
+ uranium-ore:
+ frequency: 1
+ size: 1
+ richness: 1
+ crude-oil:
+ frequency: 1
+ size: 1
+ richness: 1
+ trees:
+ frequency: 1
+ size: 1
+ richness: 1
+ enemy-base:
+ frequency: 1
+ size: 1
+ richness: 1
+ cliff_settings:
+ name: cliff
+ cliff_elevation_0: 10
+ cliff_elevation_interval: 40
+ richness: 1
+ property_expression_names:
+ control-setting:moisture:frequency:multiplier: '1'
+ control-setting:moisture:bias: '0'
+ control-setting:aux:frequency:multiplier: '1'
+ starting_points:
+ - x: 0
+ y: 0
+ seed: null
+
+ map:
+ difficulty_settings:
+ recipe_difficulty: 0
+ technology_difficulty: 0
+ technology_price_multiplier: 1
+ research_queue_setting: after-victory
+ pollution:
+ enabled: true
+ diffusion_ratio: 0.02
+ min_to_diffuse: 15
+ ageing: 1
+ expected_max_per_chunk: 150
+ min_to_show_per_chunk: 50
+ min_pollution_to_damage_trees: 60
+ pollution_with_max_forest_damage: 150
+ pollution_per_tree_damage: 50
+ pollution_restored_per_tree_damage: 10
+ max_pollution_to_restore_trees: 20
+ enemy_attack_pollution_consumption_modifier: 1
+ enemy_evolution:
+ enabled: true
+ time_factor: 4.0e-06
+ destroy_factor: 0.002
+ pollution_factor: 9.0e-07
+ enemy_expansion:
+ enabled: true
+ min_base_spacing: 3
+ max_expansion_distance: 7
+ friendly_base_influence_radius: 2
+ enemy_building_influence_radius: 2
+ building_coefficient: 0.1
+ other_base_coefficient: 2
+ neighbouring_chunk_coefficient: 0.5
+ neighbouring_base_chunk_coefficient: 0.4
+ max_colliding_tiles_coefficient: 0.9
+ settler_group_min_size: 5
+ settler_group_max_size: 20
+ min_expansion_cooldown: 14400
+ max_expansion_cooldown: 216000
+ unit_group:
+ min_group_gathering_time: 3600
+ max_group_gathering_time: 36000
+ max_wait_time_for_late_members: 7200
+ max_group_radius: 30
+ min_group_radius: 5
+ max_member_speedup_when_behind: 1.4
+ max_member_slowdown_when_ahead: 0.6
+ max_group_slowdown_factor: 0.3
+ max_group_member_fallback_factor: 3
+ member_disown_distance: 10
+ tick_tolerance_when_member_arrives: 60
+ max_gathering_unit_groups: 30
+ max_unit_group_size: 200
+ steering:
+ default:
+ radius: 1.2
+ separation_force: 0.005
+ separation_factor: 1.2
+ force_unit_fuzzy_goto_behavior: false
+ moving:
+ radius: 3
+ separation_force: 0.01
+ separation_factor: 3
+ force_unit_fuzzy_goto_behavior: false
+ path_finder:
+ fwd2bwd_ratio: 5
+ goal_pressure_ratio: 2
+ max_steps_worked_per_tick: 100
+ max_work_done_per_tick: 8000
+ use_path_cache: true
+ short_cache_size: 5
+ long_cache_size: 25
+ short_cache_min_cacheable_distance: 10
+ short_cache_min_algo_steps_to_cache: 50
+ long_cache_min_cacheable_distance: 30
+ cache_max_connect_to_cache_steps_multiplier: 100
+ cache_accept_path_start_distance_ratio: 0.2
+ cache_accept_path_end_distance_ratio: 0.15
+ negative_cache_accept_path_start_distance_ratio: 0.3
+ negative_cache_accept_path_end_distance_ratio: 0.3
+ cache_path_start_distance_rating_multiplier: 10
+ cache_path_end_distance_rating_multiplier: 20
+ stale_enemy_with_same_destination_collision_penalty: 30
+ ignore_moving_enemy_collision_distance: 5
+ enemy_with_different_destination_collision_penalty: 30
+ general_entity_collision_penalty: 10
+ general_entity_subsequent_collision_penalty: 3
+ extended_collision_penalty: 3
+ max_clients_to_accept_any_new_request: 10
+ max_clients_to_accept_short_new_request: 100
+ direct_distance_to_consider_short_request: 100
+ short_request_max_steps: 1000
+ short_request_ratio: 0.5
+ min_steps_to_check_path_find_termination: 2000
+ start_to_goal_cost_multiplier_to_terminate_path_find: 500
+ overload_levels:
+ - 0
+ - 100
+ - 500
+ overload_multipliers:
+ - 2
+ - 3
+ - 4
+ negative_path_cache_delay_interval: 20
+ max_failed_behavior_count: 3
+
+ server:
+ name: Factorio
+ description: Factorio local server
+ tags: []
+ max_players: 0
+ visibility:
+ public: false
+ lan: true
+ game_password: ''
+ require_user_verification: false
+ max_upload_in_kilobytes_per_second: 0
+ max_upload_slots: 5
+ minimum_latency_in_ticks: 0
+ ignore_player_limit_for_returning_players: false
+ allow_commands: 'admins-only'
+ autosave_interval: 10
+ autosave_slots: 5
+ afk_autokick_interval: 0
+ auto_pause: true
+ only_admins_can_pause_the_game: true
+ autosave_only_on_server: true
+ non_blocking_saving: false
+ minimum_segment_size: 25
+ minimum_segment_size_peer_count: 20
+ maximum_segment_size: 100
+ maximum_segment_size_peer_count: 10