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---
# Only use to pin to specific version
# factorio_version: ''
factorio_save: 'gamesave'
factorio_admins: []
# Server configuration. consult the example json files for reference
factorio_config:
mapgen:
terrain_segmentation: 1
water: 1
width: 0
height: 0
starting_area: 1
peaceful_mode: false
autoplace_controls:
coal:
frequency: 1
size: 1
richness: 1
stone:
frequency: 1
size: 1
richness: 1
copper-ore:
frequency: 1
size: 1
richness: 1
iron-ore:
frequency: 1
size: 1
richness: 1
uranium-ore:
frequency: 1
size: 1
richness: 1
crude-oil:
frequency: 1
size: 1
richness: 1
trees:
frequency: 1
size: 1
richness: 1
enemy-base:
frequency: 1
size: 1
richness: 1
cliff_settings:
name: cliff
cliff_elevation_0: 10
cliff_elevation_interval: 40
richness: 1
property_expression_names:
control-setting:moisture:frequency:multiplier: '1'
control-setting:moisture:bias: '0'
control-setting:aux:frequency:multiplier: '1'
starting_points:
- x: 0
y: 0
seed: null
map:
difficulty_settings:
recipe_difficulty: 0
technology_difficulty: 0
technology_price_multiplier: 1
research_queue_setting: after-victory
pollution:
enabled: true
diffusion_ratio: 0.02
min_to_diffuse: 15
ageing: 1
expected_max_per_chunk: 150
min_to_show_per_chunk: 50
min_pollution_to_damage_trees: 60
pollution_with_max_forest_damage: 150
pollution_per_tree_damage: 50
pollution_restored_per_tree_damage: 10
max_pollution_to_restore_trees: 20
enemy_attack_pollution_consumption_modifier: 1
enemy_evolution:
enabled: true
time_factor: 4.0e-06
destroy_factor: 0.002
pollution_factor: 9.0e-07
enemy_expansion:
enabled: true
min_base_spacing: 3
max_expansion_distance: 7
friendly_base_influence_radius: 2
enemy_building_influence_radius: 2
building_coefficient: 0.1
other_base_coefficient: 2
neighbouring_chunk_coefficient: 0.5
neighbouring_base_chunk_coefficient: 0.4
max_colliding_tiles_coefficient: 0.9
settler_group_min_size: 5
settler_group_max_size: 20
min_expansion_cooldown: 14400
max_expansion_cooldown: 216000
unit_group:
min_group_gathering_time: 3600
max_group_gathering_time: 36000
max_wait_time_for_late_members: 7200
max_group_radius: 30
min_group_radius: 5
max_member_speedup_when_behind: 1.4
max_member_slowdown_when_ahead: 0.6
max_group_slowdown_factor: 0.3
max_group_member_fallback_factor: 3
member_disown_distance: 10
tick_tolerance_when_member_arrives: 60
max_gathering_unit_groups: 30
max_unit_group_size: 200
steering:
default:
radius: 1.2
separation_force: 0.005
separation_factor: 1.2
force_unit_fuzzy_goto_behavior: false
moving:
radius: 3
separation_force: 0.01
separation_factor: 3
force_unit_fuzzy_goto_behavior: false
path_finder:
fwd2bwd_ratio: 5
goal_pressure_ratio: 2
max_steps_worked_per_tick: 100
max_work_done_per_tick: 8000
use_path_cache: true
short_cache_size: 5
long_cache_size: 25
short_cache_min_cacheable_distance: 10
short_cache_min_algo_steps_to_cache: 50
long_cache_min_cacheable_distance: 30
cache_max_connect_to_cache_steps_multiplier: 100
cache_accept_path_start_distance_ratio: 0.2
cache_accept_path_end_distance_ratio: 0.15
negative_cache_accept_path_start_distance_ratio: 0.3
negative_cache_accept_path_end_distance_ratio: 0.3
cache_path_start_distance_rating_multiplier: 10
cache_path_end_distance_rating_multiplier: 20
stale_enemy_with_same_destination_collision_penalty: 30
ignore_moving_enemy_collision_distance: 5
enemy_with_different_destination_collision_penalty: 30
general_entity_collision_penalty: 10
general_entity_subsequent_collision_penalty: 3
extended_collision_penalty: 3
max_clients_to_accept_any_new_request: 10
max_clients_to_accept_short_new_request: 100
direct_distance_to_consider_short_request: 100
short_request_max_steps: 1000
short_request_ratio: 0.5
min_steps_to_check_path_find_termination: 2000
start_to_goal_cost_multiplier_to_terminate_path_find: 500
overload_levels:
- 0
- 100
- 500
overload_multipliers:
- 2
- 3
- 4
negative_path_cache_delay_interval: 20
max_failed_behavior_count: 3
server:
name: Factorio
description: Factorio local server
tags: []
max_players: 0
visibility:
public: false
lan: true
game_password: ''
require_user_verification: false
max_upload_in_kilobytes_per_second: 0
max_upload_slots: 5
minimum_latency_in_ticks: 0
ignore_player_limit_for_returning_players: false
allow_commands: 'admins-only'
autosave_interval: 10
autosave_slots: 5
afk_autokick_interval: 0
auto_pause: true
only_admins_can_pause_the_game: true
autosave_only_on_server: true
non_blocking_saving: false
minimum_segment_size: 25
minimum_segment_size_peer_count: 20
maximum_segment_size: 100
maximum_segment_size_peer_count: 10
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