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package re.jag.parquet;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.CauldronBlock;
import net.minecraft.block.DispenserBlock;
import net.minecraft.block.FluidDrainable;
import net.minecraft.block.dispenser.FallibleItemDispenserBehavior;
import net.minecraft.fluid.Fluid;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.math.BlockPointer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
public class BucketDispenserBehavior extends FallibleItemDispenserBehavior {
public ItemStack dispenseSilently(BlockPointer pointer, ItemStack stack) {
this.success = false;
World world = pointer.getWorld();
BlockPos block_pos = pointer.getBlockPos().offset((Direction)pointer.getBlockState().get(DispenserBlock.FACING));
BlockState state = world.getBlockState(block_pos);
Block block = state.getBlock();
if (block instanceof FluidDrainable) {
Fluid fluid = ((FluidDrainable)block).tryDrainFluid(world, block_pos, state);
//Mojang, why are you here?
if (!(fluid instanceof net.minecraft.fluid.BaseFluid)) {
return super.dispenseSilently(pointer, stack);
}
//TODO if not work, add item = ...
fluid.getBucketItem();
}
if (block instanceof CauldronBlock) {
if(state.get(CauldronBlock.LEVEL) >= 3) {
((CauldronBlock)block).setLevel(world, block_pos, state, 0);
this.success = true;
return new ItemStack(Items.WATER_BUCKET, 1);
}
return stack;
}
return super.dispenseSilently(pointer, stack);
}
}
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