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authorGravatar jonas <himself@jonasgunz.de> 2018-12-27 00:26:34 +0100
committerGravatar jonas <himself@jonasgunz.de> 2018-12-27 00:26:34 +0100
commit7015245de4af673af3e6fa62d5d0f9c2e0c2a8a1 (patch)
tree8bec5d1716eebb0fedc75dcc036385443b1ecea5 /AmpelJonas/cObjectHandler.cpp
parent616951a353caf398908e6e6ce7dddf34a65513e5 (diff)
downloadtermgl-7015245de4af673af3e6fa62d5d0f9c2e0c2a8a1.tar.gz
cleaned working tree
Diffstat (limited to 'AmpelJonas/cObjectHandler.cpp')
-rw-r--r--AmpelJonas/cObjectHandler.cpp63
1 files changed, 0 insertions, 63 deletions
diff --git a/AmpelJonas/cObjectHandler.cpp b/AmpelJonas/cObjectHandler.cpp
deleted file mode 100644
index d35653a..0000000
--- a/AmpelJonas/cObjectHandler.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-#include "cObjectHandler.h"
-
-cObjectHandler::cObjectHandler(cRender *_render)
-{
- render = _render;
-}
-
-int cObjectHandler::createObject(cObject *_object)
-{
- objects.push_back(_object);
- return objects.size() - 1;
-}
-
-int cObjectHandler::moveObject(int _object, sPos _pos, int _mode)
-{
- if (_object >= objects.size()) //prevent segmentation faults
- return 1;
-
- if (!objects[_object])
- return 1;
-
- sPos objPosition = objects[_object]->getPosition();
-
- if (_mode == _MOVE_RELATIVE)
- objects[_object]->setPosition(sPos{ objPosition.x + _pos.x, objPosition.y + _pos.y });
- else if (_mode == _MOVE_ABSOULUTE)
- objects[_object]->setPosition(_pos);
-
- return 0;
-}
-
-int cObjectHandler::destroyObject(int _object)
-{
- delete objects[_object];
- objects[_object] = NULL;
-
- return 0;
-}
-
-int cObjectHandler::write()
-{
- render->clear();
-
- for (unsigned long int i = 0; i < objects.size(); i++)
- {
- if (objects[i]) // Check if objects[i] is existent
- {
- //Draw every Object
- sObject obj = objects[i]->getObject(); //get Object #i
-
- for (int o = 0; o < obj.sizeY; o++) { //y axis
- for (int p = 0; p < obj.sizeX; p++) { //x axis
- if (obj.cScreen[p][o]) { //Dont overwrite empty pixels
- sPos pos{ obj.pos.x + p, obj.pos.y + o };
- render->drawPoint(obj.cScreen[p][o], pos, true, obj.wColor[p][o]);
- }
- }
- }
- }
- }
-
- return 0;
-}