diff options
author | Jonas Gunz <himself@jonasgunz.de> | 2019-02-10 01:57:40 +0100 |
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committer | Jonas Gunz <himself@jonasgunz.de> | 2019-02-10 01:57:40 +0100 |
commit | 6dce8d1945731314ee4def31431cc99a6d620192 (patch) | |
tree | c3f413c76fe233f310fa335eb84602b03feb5007 /cObjectHandler.cpp | |
parent | 5bfaf048e81900ffdc0bb2815f8465235c4462d5 (diff) | |
download | termgl-6dce8d1945731314ee4def31431cc99a6d620192.tar.gz |
cObjectHandler: Implemented Camera movement
cObjectHandler can now move the origin of the camera around the screen
Diffstat (limited to 'cObjectHandler.cpp')
-rw-r--r-- | cObjectHandler.cpp | 35 |
1 files changed, 32 insertions, 3 deletions
diff --git a/cObjectHandler.cpp b/cObjectHandler.cpp index dba0b77..8a62a52 100644 --- a/cObjectHandler.cpp +++ b/cObjectHandler.cpp @@ -3,6 +3,9 @@ cObjectHandler::cObjectHandler(cRender *_render) { render = _render; + + cameraPosition = {0,0}; + iActiveObject = 0; objects.push_back(NULL); //Create first Object as Catcher for Events @@ -56,7 +59,11 @@ int cObjectHandler::write() for (unsigned long int i = 0; i < meshes.size(); i++) { if(meshes[i]) + { + moveWiremesh(i,{-cameraPosition.x, -cameraPosition.y, 0} ,_MOVE_RELATIVE); meshes[i]->write(render); + moveWiremesh(i,{cameraPosition.x, cameraPosition.y, 0},_MOVE_RELATIVE); + } } for (unsigned long int i = 0; i < objects.size(); i++) @@ -69,7 +76,8 @@ int cObjectHandler::write() for (int o = 0; o < obj.sizeY; o++) { //y axis for (int p = 0; p < obj.sizeX; p++) { //x axis if (obj.cScreen[p][o]) { //Dont overwrite empty pixels - sPos pos{ obj.pos.x + p, obj.pos.y + o }; + sPos pos{ obj.pos.x + p - cameraPosition.x, + obj.pos.y + o - cameraPosition.y }; render->drawPoint(obj.cScreen[p][o], pos, true, obj.wColor[p][o]); } } @@ -92,8 +100,8 @@ int cObjectHandler::clickEvent(sPos _pos, unsigned int _button) { sPos rel_pos; sPos obj_pos = objects[ iHitMap[_pos.x][_pos.y] ]->getPosition(); - rel_pos.x = _pos.x - obj_pos.x; - rel_pos.y = _pos.y - obj_pos.y; + rel_pos.x = _pos.x - obj_pos.x + cameraPosition.x; + rel_pos.y = _pos.y - obj_pos.y + cameraPosition.y; iActiveObject = iHitMap[_pos.x][_pos.y]; //Set active object objects[ iHitMap[_pos.x][_pos.y] ]->onClick(rel_pos, _button); @@ -155,6 +163,9 @@ void cObjectHandler::buildHitmap() sPos oPos = objects[i]->getPosition(); sPos oSize = objects[i]->getSize(); + oPos.x -= cameraPosition.x; + oPos.y -= cameraPosition.y; + for(int x = oPos.x; x < oPos.x + oSize.x; x++) { for(int y = oPos.y; y < oPos.y + oSize.y; y++) @@ -231,3 +242,21 @@ int cObjectHandler::rotateWiremesh(int _mesh, sCoord3d _angle) return 0; } + +void cObjectHandler::setCameraPosition(sPos _pos, int _mode) +{ + if(_mode == _MOVE_ABSOLUTE) + cameraPosition = _pos; + else if(_mode == _MOVE_RELATIVE) + { + cameraPosition.x += _pos.x; + cameraPosition.y += _pos.y; + } + + buildHitmap(); +} + +sPos cObjectHandler::getCameraPosition() +{ + return cameraPosition; +} |