diff options
-rw-r--r-- | Makefile | 1 | ||||
-rw-r--r-- | cRender.cpp | 6 | ||||
-rw-r--r-- | cWiremesh.cpp | 22 | ||||
-rw-r--r-- | cWiremesh.h | 13 | ||||
-rw-r--r-- | main.cpp | 41 |
5 files changed, 60 insertions, 23 deletions
@@ -36,5 +36,6 @@ genversion: @echo "#pragma once" >> version.h @echo "#define VERSION $(VERSION)" >> version.h @echo "#define PATCHLEVEL $(PATCHLEVEL)" >> version.h + @echo "#define BRANCH \"`git status -bs | grep '##'`\"" >> version.h @echo "#define DATE \"`date +'%d.%m.20%y'`\"" >> version.h @echo "#define TIME \"`date +'%H:%M:%S'`\"" >> version.h diff --git a/cRender.cpp b/cRender.cpp index a01418e..41908e1 100644 --- a/cRender.cpp +++ b/cRender.cpp @@ -88,6 +88,12 @@ int cRender::drawPoint(char _c, sPos _pos, bool _overrideCollision, WORD _color) int cRender::drawLine(char _c, sPos _pos1, sPos _pos2, bool _overrideCollision, WORD _color) { + if(_pos1.x > _pos2.x) + { + //Shit WILL go wrong + return drawLine(_c, _pos2, _pos1, _overrideCollision, _color); + } + if (_pos1.x == _pos2.x) { //Horizontal line for (int i = _pos1.y; i <= _pos2.y; i++) { diff --git a/cWiremesh.cpp b/cWiremesh.cpp index f21b1d0..f15c0d8 100644 --- a/cWiremesh.cpp +++ b/cWiremesh.cpp @@ -17,7 +17,7 @@ void cWiremesh::addVector(sCoord3d _origin, sCoord3d _vector, char _char, WORD _ void cWiremesh::rotate(sCoord3d _val) { - + //Implement rotate } void cWiremesh::reset() @@ -39,6 +39,9 @@ void cWiremesh::write(cRender *_render) translate(vectors[i].origin + position, origin), translate(vectors[i].origin + vectors[i].direction + position, origin), true, vectors[i].color); + + /*_render->drawPoint(vectors[i].c, translate(vectors[i].origin + position, origin), true, vectors[i].color); + _render->drawPoint(vectors[i].c, translate(vectors[i].origin + vectors[i].direction + position, origin), true, vectors[i].color);*/ } } @@ -46,8 +49,16 @@ sPos cWiremesh::translate(sCoord3d _coord, sCoord3d _origin) { sPos ret; - ret.x = (int)((float)_coord.x - ((float)_coord.z / (float)_DEPTH * (float)(_coord.x - _origin.x))); - ret.y = (int)((float)_coord.y - ((float)_coord.z / (float)_DEPTH * (float)(_coord.y - _origin.y))); + sCoord3d coord; + coord.x = _coord.x - _origin.x; + coord.y = _coord.y - _origin.y; + coord.z = _coord.z - _origin.z; + + ret.x = (int)((float)coord.x - ((float)coord.z / (float)_DEPTH * (float)(coord.x))); + ret.y = (int)((float)coord.y - ((float)coord.z / (float)_DEPTH * (float)(coord.y))); + + ret.x += _origin.x; + ret.y += _origin.y; return ret; } @@ -66,3 +77,8 @@ void cWiremesh::setPosition(sCoord3d _pos) { position = _pos; } + +void cWiremesh::scale(int _scalar) +{ + //Implement Scale +} diff --git a/cWiremesh.h b/cWiremesh.h index 49bf4b9..17231a2 100644 --- a/cWiremesh.h +++ b/cWiremesh.h @@ -5,7 +5,7 @@ #include "cRender.h" -#define _DEPTH 100 +#define _DEPTH 99 struct sCoord3d { @@ -21,6 +21,15 @@ struct sCoord3d ret.z = z + p.z; return ret; } + + sCoord3d operator-(sCoord3d p) + { + sCoord3d ret; + ret.x = x - p.x; + ret.y = y - p.y; + ret.z = z - p.z; + return ret; + } }; struct sVector @@ -44,6 +53,8 @@ public: void rotate(sCoord3d _val); + void scale(int _scalar); + sCoord3d getPosition(); void setPosition(int _x, int _y, int _z); @@ -9,13 +9,13 @@ #include "cInput.h" #include "cWiremesh.h" -#include "testobject.h" +//#include "testobject.h" int main() { cRender render(' ', _COL_DEFAULT, 30,30); cObjectHandler handler(&render); - cObject ver(30,1); + cObject ver(40,1); cWiremesh obj; cInput input; @@ -30,29 +30,32 @@ int main() ver.drawPoint(VERSION + 48, {1,0}, true, _COL_WHITE); ver.drawPoint('.', {2,0}, true, _COL_WHITE); ver.drawPoint(PATCHLEVEL + 48, {3,0}, true, _COL_WHITE); - ver.drawText(DATE, {5,0}, _COL_WHITE); + ver.drawText(DATE, {30,0}, _COL_WHITE); + ver.drawText(BRANCH, {5,0}, _COL_WHITE); int iver = handler.createObject(&ver); handler.moveObject(iver, {0,0}, _MOVE_ABSOLUTE); - int x = 25; + int x = 30; + int y = 20; + int z = 20; - obj.addVector({0,0,x}, {x,0,0}, '+', _COL_RED); - obj.addVector({x,0,x}, {0,x,0}, '+', _COL_RED); - obj.addVector({0,0,x}, {0,x,0}, '+', _COL_RED); - obj.addVector({0,x,x}, {x,0,0}, '+', _COL_RED); + obj.addVector({0,0,z}, {x,0,0}, '+', _COL_RED); + obj.addVector({0,0,z}, {0,y,0}, '+', _COL_RED); + obj.addVector({0,y,z}, {x,0,0}, '+', _COL_RED); + obj.addVector({x,0,z}, {0,y,0}, '+', _COL_RED); - obj.addVector({0,0,0}, {0,0,x}, '.', _COL_RED); - obj.addVector({x,0,0}, {0,0,x}, '.', _COL_RED); - obj.addVector({0,x,0}, {0,0,x}, '.', _COL_RED); - obj.addVector({x,x,0}, {0,0,x}, '.', _COL_RED); + obj.addVector({0,0,0}, {0,0,z}, ':', _COL_RED); + obj.addVector({x,0,0}, {0,0,z}, ':', _COL_RED); + obj.addVector({0,y,0}, {0,0,z}, ':', _COL_RED); + obj.addVector({x,y,0}, {0,0,z}, ':', _COL_RED); - obj.addVector({0,0,0}, {x,0,0}, '|', _COL_RED); - obj.addVector({x,0,0}, {0,x,0}, '|', _COL_RED); - obj.addVector({0,0,0}, {0,x,0}, '|', _COL_RED); - obj.addVector({0,x,0}, {x,0,0}, '|', _COL_RED); + obj.addVector({0,0,0}, {x,0,0}, ',', _COL_RED); + obj.addVector({0,0,0}, {0,y,0}, ',', _COL_RED); + obj.addVector({0,y,0}, {x,0,0}, ',', _COL_RED); + obj.addVector({x,0,0}, {0,y,0}, ',', _COL_RED); handler.write(); - obj.setPosition(0,0,0); + obj.setPosition(2,2,0); obj.write(&render); @@ -102,10 +105,10 @@ int main() handler.write(); obj.write(&render); - render.render(); - usleep(10*1000); } + render.render(); + usleep(10*1000); } |