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-rw-r--r--cWiremesh.cpp132
1 files changed, 0 insertions, 132 deletions
diff --git a/cWiremesh.cpp b/cWiremesh.cpp
deleted file mode 100644
index 62fee0d..0000000
--- a/cWiremesh.cpp
+++ /dev/null
@@ -1,132 +0,0 @@
-#include "cWiremesh.h"
-
-cWiremesh::cWiremesh() : position({0,0,0}), angle({0,0,0}) { }
-
-cWiremesh::~cWiremesh() { }
-
-void cWiremesh::addVector(sCoord3d _origin, sCoord3d _vector, char _char, WORD _color)
-{
- vectors.push_back(sVector{_origin, _vector, _char, _color});
-}
-
-void cWiremesh::rotate(sCoord3d _val)
-{
- angle = angle + _val;
-}
-
-void cWiremesh::reset()
-{
- vectors.clear();
-}
-
-void cWiremesh::write(cRender *_render)
-{
- if(!_render)
- return;
-
- sPos porigin = _render->getSize();
- sCoord3d origin = {porigin.x / 2, porigin.y / 2, 0};
-
- for(long unsigned int i = 0; i < vectors.size(); i++)
- {
- sCoord3d vorigin = applyRotation(vectors[i].origin, angle);
- sCoord3d vdirection = applyRotation(vectors[i].direction, angle);
-
- _render->drawLine(vectors[i].c,
- translate(vorigin + position, origin),
- translate(vorigin + vdirection + position, origin),
- true, vectors[i].color);
- }
-}
-
-sPos cWiremesh::translate(sCoord3d _coord, sCoord3d _origin)
-{
- sPos ret;
-
- ret.x = (int)((float)_coord.x - ((float)_coord.z / (float)_DEPTH * (float)(_coord.x - _origin.x)));
- ret.y = (int)((float)_coord.y - ((float)_coord.z / (float)_DEPTH * (float)(_coord.y - _origin.y)));
-
- return ret;
-}
-
-sCoord3d cWiremesh::getPosition()
-{
- return position;
-}
-
-void cWiremesh::setPosition(int _x, int _y, int _z)
-{
- position = {_x, _y, _z};
-}
-
-void cWiremesh::setPosition(sCoord3d _pos)
-{
- position = _pos;
-}
-
-void cWiremesh::scale(float _scalar)
-{
- for(unsigned long int i = 0; i < vectors.size(); i++)
- {
- vectors[i].origin.x = (int)((float)vectors[i].origin.x * _scalar);
- vectors[i].origin.y = (int)((float)vectors[i].origin.y * _scalar);
- vectors[i].origin.z = (int)((float)vectors[i].origin.z * _scalar);
-
- vectors[i].direction.x = (int)((float)vectors[i].direction.x * _scalar);
- vectors[i].direction.y = (int)((float)vectors[i].direction.y * _scalar);
- vectors[i].direction.z = (int)((float)vectors[i].direction.z * _scalar);
- }
-}
-
-sCoord3d cWiremesh::applyRotation(sCoord3d _vector, sCoord3d _angle)
-{
- sCoord3d ret = _vector;
-
- //Perform some algebra-magic
- //couldn't be bothered to implement or use a matrix class
-
- if(_angle.x)
- {
- float rads = (float)_angle.x * PI / 180.0;
-
- ret.y = (int)(
- (float)_vector.y * cos(rads) -
- (float)_vector.z * sin(rads)
- );
- ret.z = (int)(
- (float)_vector.y * sin(rads) +
- (float)_vector.z * cos(rads)
- );
- }
- if(_angle.y)
- {
- float rads = (float)_angle.y * PI / 180.0;
- sCoord3d tmp = ret;
-
- ret.x = (int)(
- (float)tmp.x * cos(rads) +
- (float)tmp.z * sin(rads)
- );
-
- ret.z = (int)(
- - (float)tmp.x * sin(rads)
- + (float)tmp.z * cos(rads)
- );
- }
- if(_angle.z)
- {
- float rads = (float)_angle.z * PI / 180.0;
- sCoord3d tmp = ret;
-
- ret.x = (int) (
- (float)tmp.x * cos(rads) -
- (float)tmp.y * sin(rads)
- );
- ret.y = (int) (
- (float)tmp.x * sin(rads) +
- (float)tmp.y * cos(rads)
- );
- }
-
- return ret;
-}