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-collision check by using object map from click registering
-collision passed as returns
-cObject::collision? for both objects?
-
-bool onCollisionActive(unsigned int _hit, onCollisionPassice(_hit))
-_hit: TOP,BOTTOM,LEFT,RIGHT
-return true: abort move ; false: continue move
-
-int onCollisionPassive(unsigned int _hit)
-_hit: TOP,BOTTOM,LEFT,RIGHT
-return: Maybe object type to tell object what it hit