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-rw-r--r--main.cpp60
1 files changed, 35 insertions, 25 deletions
diff --git a/main.cpp b/main.cpp
index 9551bf3..e6bd74e 100644
--- a/main.cpp
+++ b/main.cpp
@@ -7,7 +7,7 @@
#include "cObject.h"
#include "cObjectHandler.h"
#include "cInput.h"
-#include "cObject3D.h"
+#include "cWiremesh.h"
#include "testobject.h"
@@ -16,14 +16,15 @@ int main()
cRender render(' ', _COL_DEFAULT, 30,30);
cObjectHandler handler(&render);
cObject ver(30,1);
- cObject3D obj(20,20);
+ cWiremesh obj;
cInput input;
+ render.render();
- int iobj = handler.createObject((cObject*)&obj);
- handler.moveObject(iobj, {40,10}, _MOVE_ABSOLUTE);
+ /*int iobj = handler.createObject((cObject*)&obj);
+ handler.moveObject(iobj, {40,10}, _MOVE_ABSOLUTE);*/
ver.drawPoint('v', {0,0}, true, _COL_WHITE);
ver.drawPoint(VERSION + 48, {1,0}, true, _COL_WHITE);
@@ -33,30 +34,34 @@ int main()
int iver = handler.createObject(&ver);
handler.moveObject(iver, {0,0}, _MOVE_ABSOLUTE);
- /*obj.addVector({0,0,0}, {5,0,0}, '#', _COL_RED);
- obj.addVector({5,0,0}, {0,5,0}, '#', _COL_RED);
- obj.addVector({0,0,0}, {0,5,0}, '#', _COL_RED);
- obj.addVector({0,5,0}, {5,0,0}, '#', _COL_RED);*/
+ int x = 25;
- obj.addVector({0,0,0}, {0,0,5}, '#', _COL_RED);
- obj.addVector({5,0,0}, {0,0,5}, '#', _COL_RED);
- obj.addVector({0,5,0}, {0,0,5}, '#', _COL_RED);
- obj.addVector({5,5,0}, {0,0,5}, '#', _COL_RED);
+ obj.addVector({0,0,x}, {x,0,0}, '+', _COL_RED);
+ obj.addVector({x,0,x}, {0,x,0}, '+', _COL_RED);
+ obj.addVector({0,0,x}, {0,x,0}, '+', _COL_RED);
+ obj.addVector({0,x,x}, {x,0,0}, '+', _COL_RED);
- /*obj.addVector({0,0,5}, {5,0,0}, '#', _COL_RED);
- obj.addVector({5,0,5}, {0,5,0}, '#', _COL_RED);
- obj.addVector({0,0,5}, {0,5,0}, '#', _COL_RED);
- obj.addVector({0,5,5}, {5,0,0}, '#', _COL_RED);*/
+ obj.addVector({0,0,0}, {0,0,x}, '.', _COL_RED);
+ obj.addVector({x,0,0}, {0,0,x}, '.', _COL_RED);
+ obj.addVector({0,x,0}, {0,0,x}, '.', _COL_RED);
+ obj.addVector({x,x,0}, {0,0,x}, '.', _COL_RED);
- obj.write();
+ obj.addVector({0,0,0}, {x,0,0}, '|', _COL_RED);
+ obj.addVector({x,0,0}, {0,x,0}, '|', _COL_RED);
+ obj.addVector({0,0,0}, {0,x,0}, '|', _COL_RED);
+ obj.addVector({0,x,0}, {x,0,0}, '|', _COL_RED);
handler.write();
- render.render();
+ obj.setPosition(0,0,0);
+ obj.write(&render);
- while(1);
- /*while(1)
+
+ render.render();
+ sCoord3d position = {0,0,0};
+ while(1)
{
sInputEvent ie = input.poll();
+
if(ie.type != _EVENT_NULL)
{
if(ie.type == _EVENT_KEY)
@@ -64,16 +69,20 @@ int main()
switch (ie.c)
{
case 'A'://up
- handler.moveObject(iobj, {0,-1}, _MOVE_RELATIVE);
+ position.y --;
+ obj.setPosition(position);
break;
case 'B'://down
- handler.moveObject(iobj, {0,1}, _MOVE_RELATIVE);
+ position.y ++;
+ obj.setPosition(position);
break;
case 'C'://right
- handler.moveObject(iobj, {1,0}, _MOVE_RELATIVE);
+ position.x ++;
+ obj.setPosition(position);
break;
case 'D'://left
- handler.moveObject(iobj, {-1,0}, _MOVE_RELATIVE);
+ position.x --;
+ obj.setPosition(position);
break;
};
}
@@ -92,12 +101,13 @@ int main()
}
handler.write();
+ obj.write(&render);
render.render();
usleep(10*1000);
}
}
- */
+
/*cRender a(' ', _COL_DEFAULT, 20,20);
cInput in;