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-rw-r--r--src/cObject.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/cObject.h b/src/cObject.h
index 50b9d18..48e41a4 100644
--- a/src/cObject.h
+++ b/src/cObject.h
@@ -3,11 +3,6 @@
#include "cRender.h"
-#define _HIT_TOP 1
-#define _HIT_BOTTOM 2
-#define _HIT_LEFT 3
-#define _HIT_RIGHT 4
-
struct sObject
{
sPos pos;
@@ -20,6 +15,7 @@ struct sObject
/** cObject can be used standalone as well as inherited
* every cObject has its own framebuffer as well as position viariables to be moveable.
* cObject is used by cObjectHandler to manage all objects to be displayed.
+* It inherits all drawing functions from cRender.
*
* Minimal example for inheriting class
*
@@ -67,13 +63,19 @@ public:
/** Called by cObjectHandler if Object hits another during move operation
* return true to abort move, false to continue and allow overlap
+ *
+ * _hit: position delta of moved object
+ *
+ * _passiveObject: return from onCollisionPassive to identify what was hit
*/
- virtual bool onCollisionActive(unsigned int _hit, int _passiveObject) { return false; }
+ virtual bool onCollisionActive(sPos _hit, int _passiveObject) { return false; }
/** Called by cObjectHandler if Object is hit by another object
* return any integer value to be identified by hitting object
+ *
+ * _hit: position delta of moved object
*/
- virtual int onCollisionPassive(unsigned int _hit) { return 0; }
+ virtual int onCollisionPassive(sPos _hit) { return 0; }