blob: cd229e6cdfe8a7d39a31f2f930670d7a5c2893e9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
[![Build Status](https://travis-ci.org/kompetenzbolzen/TermGL.svg?branch=master)](https://travis-ci.org/kompetenzbolzen/TermGL)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/9b19f9f7a8d241368f6ee640d824b293)](https://www.codacy.com/app/kompetenzbolzen/TermGL?utm_source=github.com&utm_medium=referral&utm_content=kompetenzbolzen/TermGL&utm_campaign=Badge_Grade)
[![CodeFactor](https://www.codefactor.io/repository/github/kompetenzbolzen/TermGL/badge/master)](https://www.codefactor.io/repository/github/kompetenzbolzen/TermGL/overview/master)
# TermGL
TermGL is a library for displaying ASCII-graphics in a xterm compatible console (Some parts work in Windows).
List of current features:
- Automatic terminal size detection, online resizing
- Framerate target
- Simple drawing functions
- Object Handling:
- Movement
- Collision
- Input handling with object mapping
- 3D wiremeshes (mostly useless eye-candy)
For more information on how to use, consult the documentation (`make doc`) and look at the example programs in `example/`.
## Compiling the library
TermGL should compile just fine with just the c++ standard librarys. The Makefile is set up for clang, but gcc should also work.
Required Packages:
clang
make
`make` creates two folders in `build/`: lib and inc, wich hold the library and the headers respectively. these can then be copied into your projects directory.
Run `make run` to build and run the example program specified by `$TESTSOURCE` in the Makefile. It is not compiled against the library, but just statically linked with the .o-files for easier debugging. The same example-programs can also be linked with the dynamic library by using the Makefile in `example/`.
To build the documentation, install `doxygen` and run `make doc`.
## Compile your project
Compile your program with linkerflags:
-L/path/to/lib -ltermgl -lstdc++
|