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#include "cObject3D.h"
cObject3D::cObject3D(unsigned int _sx, unsigned int _sy)
{
setSize(_sx, _sy);
}
cObject3D::~cObject3D()
{
destruct();
}
void cObject3D::addVector(sCoord3d _origin, sCoord3d _vector, char _char, WORD _color)
{
vectors.push_back(sVector{_origin, _vector, _char, _color});
}
void cObject3D::rotate(sCoord3d _val)
{
}
void cObject3D::reset()
{
vectors.clear();
}
void cObject3D::write()
{
for(long unsigned int i = 0; i < vectors.size(); i++)
{
drawLine(vectors[i].c,
translate(vectors[i].origin),
translate({vectors[i].origin.x + vectors[i].direction.x, vectors[i].origin.y + vectors[i].direction.y}),
true, vectors[i].color);
}
}
sPos cObject3D::translate(sCoord3d _coord)
{
sPos ret;
ret.x = (int)((float)_coord.x - ((float)_coord.z / (float)_DEPTH * (float)_coord.x));
ret.y = (int)((float)_coord.y - ((float)_coord.z / (float)_DEPTH * (float)_coord.y));
return ret;
}
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