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#include <cRender.h>
#include <cObject.h>
#include <cObjectHandler.h>
#include <cInput.h>
#include <unistd.h>
class ball : public cObject
{
public:
ball() : v({1,1}), cc(0) { setSize(1,1); drawPoint('O', {0,0}, true, _COL_RED); }
~ball() { destruct(); }
virtual bool onCollisionActive(sPos _hit, int _passiveObject)
{
if(_passiveObject == 1)
v.y = v.y * (-1);
else if (_passiveObject == 2)
v.x = v.x * (-1);
cc++;
drawText(std::to_string(_passiveObject), {0,0}, _COL_GREEN);
return true;
}
sPos getV() { return v; }
private:
sPos v;
int cc;
};
class bar : public cObject
{
public:
bar() { setSize(1,5); drawLine('|', {0,0},{0,4}, true, _COL_BLUE);}
~bar() { destruct(); }
virtual int onCollisionPassive(){ return 2; }
};
class edges : public cObject
{
public:
edges() { setSize(1,20); drawLine('#', {0,0},{0,19}, true, _COL_DEFAULT);}
~edges() { destruct(); }
virtual int onCollisionPassive(sPos _hit)
{
if(getSize().x > getSize().y)
return 1;
else
return 2;
}
};
class edget : public cObject
{
public:
edget() { setSize(40,1); drawLine('#', {0,0},{39, 0}, true, _COL_DEFAULT);}
~edget() { destruct(); }
virtual int onCollisionPassive(sPos _hit)
{
if(getSize().x > getSize().y)
return 1;
else
return 2;
}
};
int main()
{
cRender render(' ', _COL_DEFAULT, 10,10);
cObjectHandler screen(&render);
cInput input;
//bar barLeft, barRight;
ball aball;
edges edgeLeft;
edges edgeRight;
edget edgeTop;
edget edgeBottom;
int iEdgeTop = screen.createObject(&edgeTop);
screen.moveObject(iEdgeTop, {2,0}, _MOVE_FORCE_ABSOLUTE);
int iEdgeBottom = screen.createObject(&edgeBottom);
screen.moveObject(iEdgeBottom, {0,21}, _MOVE_FORCE_ABSOLUTE);
int iEdgeLeft = screen.createObject(&edgeLeft);
screen.moveObject(iEdgeLeft, {0,0}, _MOVE_FORCE_ABSOLUTE);
int iEdgeRight = screen.createObject(&edgeRight);
screen.moveObject(iEdgeRight, {43,0}, _MOVE_FORCE_ABSOLUTE);
int iAball= screen.createObject(&aball);
screen.moveObject(iAball, {9,6}, _MOVE_FORCE_ABSOLUTE);
render.render();
//printf ("%i %i %i %i %i", iEdgeTop, iEdgeBottom, iEdgeLeft, iEdgeRight, iAball);
/*return 0;*/
while(1)
{
sInputEvent ie = input.poll();
if(ie.type != _EVENT_NULL)
{
if(ie.type == _EVENT_KEY)
{
switch (ie.c)
{
case 'A'://up
//handler.setCameraPosition({0,-1}, _MOVE_RELATIVE);
break;
case 'B'://down
//handler.setCameraPosition({0,1}, _MOVE_RELATIVE);
break;
};
}
else if (ie.type == _EVENT_MOUSE)
{
if(ie.b == 0);
//handler.clickEvent({ie.x, ie.y}, 0);
}
else if (ie.type == _EVENT_CHAR)
{
//handler.charEvent(ie.c);
switch(ie.c)
{
case 'w':
//handler.moveObject(iobj2, {0,-1}, _MOVE_RELATIVE);
break;
case 's':
//handler.moveObject(iobj2, {0,1ngine (the most creative name I could come up with)}, _MOVE_RELATIVE);
break;
};
}
else if (ie.type == _EVENT_TERM)
{
return 0;
}
}
//screen.moveObject(iAball, aball.getV(), _MOVE_RELATIVE);
screen.write();
render.render();
usleep(50*1000);
}
return 0;
}
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