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#include "cRender.h"
cRender::cRender(char _backound, WORD _color, unsigned int _sx, unsigned int _sy)
{
bBlockRender = false; //If this Constructor is used, this instance is not inherited, thus render() doesn't need to be blocked
iLastError = _OK_;
sizeX = 0;
sizeY = 0;
cBackound = _backound;
wBackColor = _color;
#ifdef __linux__ //In Linux, setting Console size is not supported, so it gets Size of Console (Window) instead.
wDefColor = _COL_DEFAULT;
//Set up console
setAlternateBufferScreen(true);
setConsoleCursor(false);
setBufferSize( getConsoleWindowSize() );
if(sizeX < _sx || sizeY < _sy) //Notify Program tha screen is too small for desired Size
iLastError = _ERR_SCREEN_TOO_SMALL_;
#elif _WIN32 //Windows Specific Code
hstdout = GetStdHandle(STD_OUTPUT_HANDLE); //get handle
GetConsoleScreenBufferInfo(hstdout, &csbi); //get current console settings
wDefColor = csbi.wAttributes; //Get default console color
SetConsoleWindowSize(_sx + 1, _sy + 1); //set the windows size to _sx * _sy (+1 so no scrolling accurs)
setBufferSize({_sx,_sy});
#endif //_WIN32
setConsoleEcho(false);
clear(true); //Init backround array
}//render()
cRender::cRender()
{
cScreen = NULL;
wColor = NULL;
bBlockRender = false;
cBackound = 0;
wBackColor = 0;
sizeX = sizeY = 0;
}
cRender::~cRender()
{
if(bBlockRender) //Don't run destructor if inherited
return;
for (unsigned int i = 0; i < sizeX; i++) {
free(cScreen[i]);
free(wColor[i]);
free(bChanged[i]);
}
free(cScreen);
free(wColor);
free(bChanged);
setConsoleEcho(true);
#ifdef __linux__
setConsoleCursor(true);
setAlternateBufferScreen(false);
#endif //__linux__
}
int cRender::drawPoint(char _c, sPos _pos, bool _overrideCollision, WORD _color)
{
if (_pos.x >= (int)sizeX || _pos.y >= (int)sizeY || _pos.x < 0 || _pos.y < 0)
return _ERR_COORDINATES_INVALID_;
if (_overrideCollision != true && cScreen[_pos.x][_pos.y] != cBackound) //detect Collsision
return _COLLISION_;
cScreen[_pos.x][_pos.y] = _c;
if (_color == _COL_DEFAULT) //_COL_DEFAULT is NOT a proper colorcode!
wColor[_pos.x][_pos.y] = wDefColor;
else
wColor[_pos.x][_pos.y] = _color;
if(!bBlockRender) //Changemap is not allocated in inherited Classes
bChanged[_pos.x][_pos.y] = true;
return 0;
}
int cRender::drawLine(char _c, sPos _pos1, sPos _pos2, bool _overrideCollision, WORD _color)
{
if(_pos1.x > _pos2.x)
{
//Shit WILL go wrong
return drawLine(_c, _pos2, _pos1, _overrideCollision, _color);
}
if (_pos1.x == _pos2.x) { //Horizontal line
for (int i = _pos1.y; i <= _pos2.y; i++)
{
drawPoint(_c, sPos{_pos1.x, i}, _overrideCollision, _color);
}
}
else if (_pos1.y == _pos2.y) { //Vertical line
for (int i = _pos1.x; i <= _pos2.x; i++)
{
drawPoint(_c, sPos{ i, _pos1.y }, _overrideCollision, _color);
}
}
else { //Diagonal Line
int dX = _pos1.x - _pos2.x;
int dY = _pos1.y - _pos2.y;
float fGradient = (float)dY / (float)dX;
for (int i = 0; i <= abs(dX); i++)
{
drawPoint(_c, sPos{i + _pos1.x, (int)(i * fGradient + _pos1.y + 0.5)}, _overrideCollision, _color); //+0.5 for rounding error
if(std::abs(fGradient) > 1.0)
{
int dy = (int)(((i + 1) * fGradient + _pos1.y + 0.5) - (i * fGradient + _pos1.y + 0.5));
if(dy > 0 && ((int)(i * fGradient + _pos1.y + 0.5) + dy) <= _pos2.y)
{
drawLine(_c,
sPos{i + _pos1.x, (int)(i * fGradient + _pos1.y + 0.5)},
sPos{i + _pos1.x, (int)(i * fGradient + _pos1.y + 0.5) + dy },
_overrideCollision, _color);
}//if
else if(dy < 0 && ((int)(i * fGradient + _pos1.y + 0.5) + dy) >= (_pos2.y) )
{
drawLine(_c,
sPos{i + _pos1.x, (int)(i * fGradient + _pos1.y + 0.5) + dy },
sPos{i + _pos1.x, (int)(i * fGradient + _pos1.y + 0.5)},
_overrideCollision, _color);
}//else if
}//if
}//for
}//else
return 0;
}//drawLine
int cRender::drawText(string _s, sPos _pos, WORD _color)
{
for (unsigned int i = 0; i < _s.length(); i++)
{
drawPoint(_s[i], sPos{ (int)i + _pos.x,_pos.y }, true, _color);
}
return 0;
}
int cRender::drawRectangle(char _border, char _fill, sPos _pos1, sPos _pos2, WORD _borderColor, WORD _fillColor)
{
//Draw the four outside lines
drawLine(_border, _pos1, sPos{ _pos1.x, _pos2.y }, true, _borderColor);
drawLine(_border, _pos1, sPos{ _pos2.x, _pos1.y }, true, _borderColor);
drawLine(_border, sPos{ _pos1.x, _pos2.y }, _pos2, true, _borderColor);
drawLine(_border, sPos{ _pos2.x, _pos1.y }, _pos2, true, _borderColor);
//Fill rectangle if _fill isn't NULL
if (_fill) {
for (int i = _pos1.y + 1; i < _pos2.y; i++) {
for (int o = _pos1.x + 1; o < _pos2.x; o++) {
drawPoint(_fill, sPos{ o,i }, true, _fillColor);
}
}
}
return 0;
}
int cRender::render(void)
{
if (bBlockRender)
return _ERR_RENDER_BLOCKED_BY_CHILD_;
//Resize screenbuffer if needed
setBufferSize( getConsoleWindowSize( ) );
for (unsigned int i = 0; i < sizeY; i++) {
for (unsigned int o = 0; o < sizeX; o++) {
if(bChanged[o][i])
{
#ifdef _WIN32
gotoxy(o,i);
SetConsoleTextAttribute(hstdout, wColor[o][i] | _COL_INTENSITY);
//cout << cScreen[o][i];
printf("%c", cScreen[o][i]);
#elif __linux__
//gotoxy(x,y) now included!!
char buffer[20];
//int cbuf = sprintf(buffer,"\e[%u;%uH\e[%im%c", i + 1, o + 1, wColor[o][i], cScreen[o][i]);
// Position Color Origin is at 1,1
int cbuf = sprintf(buffer,"\e[%u;%uH%c", i + 1, o + 1, cScreen[o][i]);
write (STDOUT_FILENO, buffer, cbuf);
#endif //__linux__
}
bChanged[o][i] = false;
}
}
return 0;
}
int cRender::clear(bool _forceReRender)
{
for (unsigned int i = 0; i < sizeY; i++) {
for (unsigned int o = 0; o < sizeX; o++) {
if(((cScreen[o][i] == cBackound) && (wColor[o][i] == wBackColor)) && !_forceReRender)
bChanged[o][i] = false;
else
{
cScreen[o][i] = cBackound;
wColor[o][i] = wBackColor;
bChanged[o][i] = true;
}
}
}
return 0;
}
int cRender::clear()
{
return clear(false);
}
#ifdef _WIN32
//Source: http://www.cplusplus.com/forum/windows/121444/
int cRender::SetConsoleWindowSize(int x, int y)
{
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
if (h == INVALID_HANDLE_VALUE)
return 1;
CONSOLE_SCREEN_BUFFER_INFO bufferInfo;
if (!GetConsoleScreenBufferInfo(h, &bufferInfo))
return 1;
SMALL_RECT& winInfo = bufferInfo.srWindow;
COORD windowSize = { winInfo.Right - winInfo.Left + 1, winInfo.Bottom - winInfo.Top + 1 };
if (windowSize.X > x || windowSize.Y > y)
{
// window size needs to be adjusted before the buffer size can be reduced.
SMALL_RECT info =
{
0, 0,
x < windowSize.X ? x - 1 : windowSize.X - 1,
y < windowSize.Y ? y - 1 : windowSize.Y - 1
};
if (!SetConsoleWindowInfo(h, TRUE, &info))
return 1;
}
COORD size = { x, y };
if (!SetConsoleScreenBufferSize(h, size))
return 1;
SMALL_RECT info = { 0, 0, x - 1, y - 1 };
if (!SetConsoleWindowInfo(h, TRUE, &info))
return 1;
}
#endif //_WIN32
int cRender::getLastError()
{
return iLastError;
}
#ifdef _WIN32
void cRender::gotoxy( int x, int y )
{
COORD p = { x, y };
SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE ), p );
}
#elif __linux__
sPos cRender::getConsoleWindowSize()
{
struct winsize w;
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
return {w.ws_col, w.ws_row};
}
void cRender::setAlternateBufferScreen(bool _enable)
{
_enable ? write (STDOUT_FILENO, "\e[?47h", 6):write (STDOUT_FILENO, "\e[?47l", 6);
}
void cRender::setConsoleCursor(bool _enable)
{
_enable ? write (STDOUT_FILENO, "\e[?25h", 6) : write (STDOUT_FILENO, "\e[?25l", 6);
}
#endif // __linux__
void cRender::setBufferSize(sPos _size)
{
if(_size.x == (int)sizeX && _size.y == (int)sizeY)
return;
if(_size.x < 0 || _size.y < 0)
return;
if(sizeX!=0 && sizeY!=0) //resize. delete first
{
for (unsigned int i = 0; i < sizeX; i++) {
free(cScreen[i]);
free(wColor[i]);
free(bChanged[i]);
}
free(cScreen);
free(wColor);
free(bChanged);
}
sizeX = _size.x;
sizeY = _size.y;
//Initialize 2D array
cScreen = (char**)malloc(sizeof *cScreen * sizeX);
for (unsigned int i = 0; i < sizeX; i++)
cScreen[i] = (char*)malloc(sizeof *cScreen[i] * sizeY);
wColor = (WORD**)malloc(sizeof *wColor * sizeX);
for (unsigned int i = 0; i < sizeX; i++)
wColor[i] = (WORD*)malloc(sizeof *wColor[i] * sizeY);
bChanged = (bool**)malloc(sizeof *bChanged * sizeX);
for (unsigned int i = 0; i < sizeX; i++)
bChanged[i] = (bool*)malloc(sizeof *bChanged[i] * sizeY);
clear(true);
}
sPos cRender::getSize()
{
return {(int)sizeX, (int)sizeY};
}
void cRender::forceReRender()
{
for (unsigned int i = 0; i < sizeY; i++) {
for (unsigned int o = 0; o < sizeX; o++) {
bChanged[o][i] = true;
}
}
}
void cRender::setConsoleEcho(bool _enable)
{
#ifdef WIN32
HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
DWORD mode;
GetConsoleMode(hStdin, &mode);
if( !_enable )
mode &= ~ENABLE_ECHO_INPUT;
else
mode |= ENABLE_ECHO_INPUT;
SetConsoleMode(hStdin, mode );
#elif __linux__
/*struct termios tty;
tcgetattr(STDIN_FILENO, &tty);
if( !_enable )
tty.c_lflag &= ~ECHO;
else
tty.c_lflag |= ECHO;
(void) tcsetattr(STDIN_FILENO, TCSANOW, &tty);*/
_enable ? write (STDOUT_FILENO, "\e[?8h", 5) : write (STDOUT_FILENO, "\e[?8l", 5);
#endif //__linux__
}
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