diff options
author | Jonas Gunz <himself@jonasgunz.de> | 2019-05-03 03:07:07 +0200 |
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committer | Jonas Gunz <himself@jonasgunz.de> | 2019-05-03 03:07:07 +0200 |
commit | 620a534e46a78e2664f1a105c694330fc267453b (patch) | |
tree | 0bff0c9b6e0bd7ed11855450cad03a0ed2ba31f1 | |
parent | 4aa0cf5afc35509ccbfc23c722672c5a7a89001c (diff) | |
download | AsciiMap-620a534e46a78e2664f1a105c694330fc267453b.tar.gz |
Did a fuck ton.
-rw-r--r-- | Makefile | 4 | ||||
-rw-r--r-- | character.c | 10 | ||||
-rw-r--r-- | character.h | 12 | ||||
-rw-r--r-- | color.c | 74 | ||||
-rw-r--r-- | color.h | 33 | ||||
-rw-r--r-- | m.c | 21 | ||||
-rw-r--r-- | m.h | 14 | ||||
-rw-r--r-- | main.c | 182 |
8 files changed, 206 insertions, 144 deletions
@@ -5,8 +5,8 @@ OUTPUT = bitmap BUILDDIR = build FILE = 022.bmp - -OBJ = main.o bitmap.o +SRCS = $(wildcard *.c) +OBJ = $(SRCS:.c=.o) build: $(OBJ) mkdir -p $(BUILDDIR) diff --git a/character.c b/character.c new file mode 100644 index 0000000..658f0be --- /dev/null +++ b/character.c @@ -0,0 +1,10 @@ +#include "character.h" + +const char character_luminance_map [] = {' ', ' ', '.', ',', '`', '-', '~', '"', '*', ':', ';', '<', '!', '/', '?', '%', '&', '=', '$', '#'}; +//const char map[] = {' ', '`', '.', ',', ':', ';', '\"', '+', '#', '@'}; + +char calc_char(uint8_t _c , uint8_t _min, uint8_t _max) +{ + float c = (float)(_c) / (_max - _min); + return character_luminance_map [(int)((sizeof(character_luminance_map)-1) * (c))]; +} diff --git a/character.h b/character.h new file mode 100644 index 0000000..7e17cd7 --- /dev/null +++ b/character.h @@ -0,0 +1,12 @@ +#ifndef _CHARACTER_H_ +#define _CHARACTER_H_ + +#include <stdint.h> + +//Both maps produce very different results +const char character_luminance_map [] ; + +//Select Char based on 1B brightness Value +char calc_char(uint8_t _c, uint8_t _min, uint8_t _max); + +#endif //_CHARACTER_H_ @@ -0,0 +1,74 @@ +#include "color.h" + +struct console_color colors[] = { //Standard VGA colors + {0, 0, 0, "30"}, //Black + {170, 0, 0, "31"}, //red + {0, 170, 0, "32"}, //Green + {170, 85, 0, "33"}, //Brown + {0, 0, 170, "34"}, //blue + {170, 0, 170, "35"}, //Magenta + {0, 170, 170, "36"}, //Cyan + {170,170,170, "37"}, //Grey + {85,85,85, "30;1"}, + {255,85,85, "31;1"}, + {85,255,85, "32;1"}, + {255,255,85, "33;1"}, + {85,85,255, "34;1"}, + {255,85,255, "35;1"}, + {85,255,255, "36;1"}, + {255, 255, 255, "37;1"} +}; + +uint8_t rgb_avg(uint8_t R, uint8_t G, uint8_t B) +{ + uint8_t ret; + + ret = sqrt( 0.299*pow(R,2) + 0.587*pow(G,2) + 0.114*pow(B,2) ); //(char)(R+R+B+G+G+G)/6; + + return ret; +} + +char* calc_col(uint8_t R, uint8_t G, uint8_t B) +{ + unsigned int nearest_num = 0; + uint8_t a2[3]; + a2[0] = colors[0].R; + a2[1] = colors[0].G; + a2[2] = colors[0].B; + + uint8_t a1[] = {R,G,B}; + + //Normalize the color + //Does not really work all that well + /*while(a1[0] < 255 && a1[1] < 255 && a1[2] < 255) + { + a1[0]++; + a1[1]++; + a1[2]++; + }*/ + + float nearest_val = distance( a1, a2 ); + + for( unsigned int i = 1; i < _COLORS_SIZE; i++) + { + a2[0] = colors[i].R; + a2[1] = colors[i].G; + a2[2] = colors[i].B; + + float dist = distance(a1, a2); + if(dist < nearest_val){ + nearest_num = i; + nearest_val = dist; + } + } + return colors[ nearest_num ].no; +} +char* calc_col_ansi(uint8_t R, uint8_t G, uint8_t B) +{ + int num = 36 * (R/51) + 6 * (G/51) + (B/51); + char *c = malloc(9); + snprintf( c, 6, "38;5;" ); + snprintf( c + 5, 4, "%i", num + 16 ); + + return c; +} @@ -0,0 +1,33 @@ +#ifndef _COLOR_H_ +#define _COLOR_H_ + +#include <stdint.h> +#include <math.h> +#include <stdio.h> +#include <stdlib.h> + +#include "m.h" + +#define _COLORS_SIZE 16u + +struct console_color +{ + uint8_t R; + uint8_t G; + uint8_t B; + + char *no; +}; + +struct console_color colors[ _COLORS_SIZE ]; + +//Calculate luminance +//Order LSB first: BGR +uint8_t rgb_avg(uint8_t R, uint8_t G, uint8_t B); + +//Get nearest printable color in console +char *calc_col(uint8_t R, uint8_t G, uint8_t B); + +void generate_ansi(); + +#endif //_COLOR_H_ @@ -0,0 +1,21 @@ +#include "m.h" + +uint8_t avg(int argc, uint8_t *argv) +{ + uint8_t ret = 0; + uint64_t sum = 0; + + for(int i = 0; i < argc; i++) + sum += (uint64_t)argv[i]; + + ret = (char)(sum / argc); + + return ret; +}//avg + + +float distance(uint8_t _1[3], uint8_t _2[3]) +{ + return fabs(sqrt( pow((double)_1[0], 2) + pow((double)_1[1],2) + pow((double)_1[2],2) ) + - sqrt( pow((double)_2[0], 2) + pow((double)_2[1],2) + pow((double)_2[2],2) ) ); +} @@ -0,0 +1,14 @@ +#ifndef _M_H_ +#define _M_H_ + +#include <stdint.h> +#include <math.h> + + +//Calculate average +uint8_t avg(int argc, uint8_t *argv); + +//Distance of 2 3d vectors +float distance(uint8_t _1[3], uint8_t _2[3]); + +#endif @@ -5,6 +5,9 @@ #include <string.h> #include "bitmap.h" +#include "character.h" +#include "m.h" +#include "color.h" #ifdef _DEBUG #warning "Compiling with DEBUG" @@ -24,56 +27,16 @@ struct prog_param uint8_t color; }; -struct console_color -{ - uint8_t R; - uint8_t G; - uint8_t B; - - unsigned int no; -}; - -struct console_color colors[] = { //Insert the console's config here - {0,0,0,30}, //Black - {178,24,24,31}, //red - {24,178,24,32}, //Green - {178,104,24,33}, //Brown - {24,24,178,34}, //blue - {178,24,178,35}, //Magenta - {24,178,178,36}, //Cyan - {255,255,255,37} //White -}; - -//Both maps produce very different results -const char map[] = {' ', ' ', '.', ',', '`', '-', '~', '"', '*', ':', ';', '<', '!', '/', '?', '%', '&', '=', '$', '#'}; -//const char map[] = {' ', '`', '.', ',', ':', ';', '\"', '+', '#', '@'}; - struct prog_param parse_args(int argc, char *argv[]); void print_help( void ); -//Calculate average -uint8_t avg(int argc, uint8_t *argv); - -//Distance of 2 3d vectors -float distance(uint8_t _1[3], uint8_t _2[3]); - -//Calculate luminance -//Order LSB first: BGR -uint8_t rgb_avg(uint8_t R, uint8_t G, uint8_t B); - -//Get nearest printable color in console -unsigned int calc_col(uint8_t R, uint8_t G, uint8_t B); - -//Select Char based on 1B brightness Value -char calc_char(uint8_t _c, uint8_t _min, uint8_t _max); - int main(int argc, char *argv[]) { struct prog_param args = parse_args(argc, argv); - uint8_t **ascii_buff; - unsigned int **col_buff; + uint8_t **ascii_buff; + char* **col_buff; uint8_t b_max = 0x00; uint8_t b_min = 0xff; @@ -135,25 +98,32 @@ int main(int argc, char *argv[]) cc[1][cc_counter] = bitmap.G[col][row]; cc[2][cc_counter] = bitmap.B[col][row]; cc_counter++; - } - } - } + }//if + }//for col_c + }//for row_c ascii_buff[x][y] = avg(args.charsize_x * args.charsize_y, *brightness); - if(args.color) + if(args.color == 1) { - col_buff[x][y] = calc_col( + col_buff[x][y] = calc_col( (uint8_t)avg(args.charsize_x * args.charsize_y, cc[0]), (uint8_t)avg(args.charsize_x * args.charsize_y, cc[1]), (uint8_t)avg(args.charsize_x * args.charsize_y, cc[2]) ); } + else if(args.color == 2) + { + col_buff[x][y] = calc_col_ansi( + (uint8_t)avg(args.charsize_x * args.charsize_y, cc[0]), + (uint8_t)avg(args.charsize_x * args.charsize_y, cc[1]), + (uint8_t)avg(args.charsize_x * args.charsize_y, cc[2])); + } if((uint8_t)ascii_buff[x][y] < b_min) b_min = ascii_buff[x][y]; if((uint8_t)ascii_buff[x][y] > b_max) b_max = ascii_buff[x][y]; - } - } + }//for y + }//for x DEBUG_PRINTF("Brightness Values: Min: %u Max: %u\n", b_min, b_max); if(args.color) @@ -163,12 +133,15 @@ int main(int argc, char *argv[]) { for(int x = 0; x < size_x; x++) { - if(args.color) - printf("\e[%um", col_buff[x][y]); + if(args.color) + printf("\e[%sm", col_buff[x][y]); + printf("%c", calc_char(ascii_buff[x][y], 0,255));//b_min, b_max)); } printf("\n"); } + if(args.color) + printf("\e[0m");//Default colors DEBUG_PRINTF("Finished!\n"); @@ -190,35 +163,6 @@ int main(int argc, char *argv[]) return 0; }//main - -uint8_t avg(int argc, uint8_t *argv) -{ - uint8_t ret = 0; - uint64_t sum = 0; - - for(int i = 0; i < argc; i++) - sum += (uint64_t)argv[i]; - - ret = (char)(sum / argc); - - return ret; -}//avg - -char calc_char(uint8_t _c , uint8_t _min, uint8_t _max) -{ - float c = (float)(_c) / (_max - _min); - return map [(int)((sizeof(map)-1) * (c))]; -} - -uint8_t rgb_avg(uint8_t R, uint8_t G, uint8_t B) -{ - uint8_t ret; - - ret = sqrt( 0.299*pow(R,2) + 0.587*pow(G,2) + 0.114*pow(B,2) ); //(char)(R+R+B+G+G+G)/6; - - return ret; -} - struct prog_param parse_args(int argc, char *argv[]) { struct prog_param ret; @@ -228,15 +172,11 @@ struct prog_param parse_args(int argc, char *argv[]) ret.charsize_y = 0; ret.color = 0; - for (int i = 1; i < argc; i++) - { - if(argv[i][0] == '-') - { + for (int i = 1; i < argc; i++) { + if(argv[i][0] == '-') { int icpy = i; - for(int o = 1; o < strlen(argv[icpy]); o++) - { - switch(argv[icpy][o]) - { + for(int o = 1; o < strlen(argv[icpy]); o++) { + switch(argv[icpy][o]) { case 'h': print_help(); exit(1); @@ -251,28 +191,27 @@ struct prog_param parse_args(int argc, char *argv[]) i++; ret.charsize_y = atoi(argv[i]); break; - case 'c': + case 'c': ret.color = 1; break; + case 'C': + ret.color = 2; + break; default: printf("Unrecognized Option\n"); print_help(); exit(1); - - }; - } - } - else if(ret.filename == NULL) - { + };//switch + }//for o + }//if + else if(ret.filename == NULL) { ret.filename = argv[i]; - } - else - { + } else { printf("Wrong number of arguments\n"); print_help(); exit(1); } - } + }//for i if(ret.filename == NULL) { @@ -292,49 +231,8 @@ void print_help( void ) printf("ASCIIMap\n(c) 2019 Jonas Gunz, github.com/kompetenzbolzen/AsciiMap\n"); printf("ASCIIMap prints a ASCII representation of a bitmap image\n\nUsage: [OPTIONS] FILENAME\n"); printf("Options:\n -h: Print this help message\n -x VAL: set the width of block wich makes up one character. Default: %i\n", CHAR_SIZE_X); - printf(" -y VAL: set the height of block wich makes up one character. Default: 2*x\n -c: Print in color mode. Default: OFF\n"); + printf(" -y VAL: set the height of block wich makes up one character. Default: 2*x\n -c: Print in 7 color mode. Default: OFF\n"); + printf(" -C: Print in ANSI 256 color mode. Default: OFF\n"); } -unsigned int calc_col(uint8_t R, uint8_t G, uint8_t B) -{ - DEBUG_PRINTF("%u %u %u\n", R, G, B); - - unsigned int nearest_num = 0; - uint8_t a2[3]; - a2[0] = colors[0].R; - a2[1] = colors[0].G; - a2[2] = colors[0].B; - uint8_t a1[] = {R,G,B}; - - //Normalize the color - /*while(a1[0] < 255 && a1[1] < 255 && a1[2] < 255) - { - a1[0]++; - a1[1]++; - a1[2]++; - }*/ - - float nearest_val = distance( a1, a2 ); - - for( unsigned int i = 1; i < sizeof(colors) / sizeof(struct console_color); i++) - { - a2[0] = colors[i].R; - a2[1] = colors[i].G; - a2[2] = colors[i].B; - - float dist = distance(a1, a2); - if(dist < nearest_val){ - nearest_num = i; - nearest_val = dist; - } - } - DEBUG_PRINTF("Nearest: %u %f\n", nearest_num, nearest_val); - return colors[nearest_num].no; -} - -float distance(uint8_t _1[3], uint8_t _2[3]) -{ - return fabs(sqrt( pow((double)_1[0], 2) + pow((double)_1[1],2) + pow((double)_1[2],2) ) - - sqrt( pow((double)_2[0], 2) + pow((double)_2[1],2) + pow((double)_2[2],2) ) ); -} |