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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <math.h>
#include <string.h>

#include "bitmap.h"
#include "character.h"
#include "m.h"
#include "color.h"

#ifdef _DEBUG
#warning "Compiling with DEBUG"
#define DEBUG_PRINTF(...) { printf(__VA_ARGS__); }
#else
#define DEBUG_PRINTF(...) {	}
#endif

#define CHAR_SIZE_X 2 //How many pixels should form one ASCII char?
#define CHAR_SIZE_Y (2 * CHAR_SIZE_X)

struct prog_param
{
	char *filename;
	unsigned int charsize_x;
	unsigned int charsize_y;
	uint8_t color;
};

struct prog_param parse_args(int argc, char *argv[]); 

void print_help( void );

int main(int argc, char *argv[])
{
	struct prog_param args = parse_args(argc, argv);

	//Stores a luminance array
	uint8_t	**ascii_buff;
	//Stores a color array
	char*	**col_buff;

	uint8_t b_max = 0x00;
	uint8_t b_min = 0xff;

	struct bitmap_pixel_data bitmap;

	bitmap = bitmap_read(args.filename);

	if(bitmap.error) {
		printf("Error reading file\n");
		return 1;
	}

	//x and y size of ASCII-image
	unsigned int size_x,size_y;
	size_x = bitmap.x / args.charsize_x;
	size_y = bitmap.y / args.charsize_y;

	DEBUG_PRINTF("Output size: %u x %u\n", size_x, size_y);

	//Where the chars are stored
	ascii_buff = malloc(sizeof(*ascii_buff) * size_x);
	for (int i = 0; i < size_x; i++) 
		ascii_buff[i] = malloc(sizeof(ascii_buff[i]) * size_y);

	//Where the color is stored, if activated
	if(args.color) {
		col_buff = malloc(sizeof(*col_buff) * size_x);
		for (int i = 0; i < size_x; i++)
			col_buff[i] = malloc(sizeof(col_buff[i]) * size_y);
	}

	//Nest thine Lööps
	//Very not optimal Variable names!!!!!!!!!!!!!
	//
	//For every size_x * size_y block: calculate average values of pixel blocks
	for(unsigned int x = 0; x < size_x; x++) {
		for(unsigned int y = 0; y < size_y; y++) {
			uint8_t brightness [ args.charsize_x ][ args.charsize_y ]; //Average brightness of every pixel
			uint8_t cc[ 3 ][ args.charsize_x * args.charsize_y ]; //RGB Values of Pixels
			unsigned int cc_counter = 0;

			//Iterate through Pixel block
			for(unsigned int row_c = 0; row_c < args.charsize_y; row_c++) {
				unsigned int row = y * args.charsize_y + row_c; //Actual position in Bitmap

				for(unsigned int col_c = 0; col_c < args.charsize_x; col_c++) {
					unsigned int col = x * args.charsize_x + col_c; //Actual position in bitmap

					brightness[col_c][row_c] = rgb_avg(
							bitmap.R[col][row],
							bitmap.G[col][row],
							bitmap.B[col][row]);

					if(args.color) {
						cc[0][cc_counter] = bitmap.R[col][row];
						cc[1][cc_counter] = bitmap.G[col][row];
						cc[2][cc_counter] = bitmap.B[col][row];
						cc_counter++;
					}//if
				}//for col_c
			}//for row_c

			ascii_buff[x][y] = avg(args.charsize_x * args.charsize_y, *brightness);
			if(args.color == 1) {
				col_buff[x][y] = calc_col(
					(uint8_t)avg(args.charsize_x * args.charsize_y, cc[0]),
					(uint8_t)avg(args.charsize_x * args.charsize_y, cc[1]),
					(uint8_t)avg(args.charsize_x * args.charsize_y, cc[2]));
			} else if(args.color == 2) {
				col_buff[x][y] = calc_col_ansi(
					(uint8_t)avg(args.charsize_x * args.charsize_y, cc[0]),
					(uint8_t)avg(args.charsize_x * args.charsize_y, cc[1]),
					(uint8_t)avg(args.charsize_x * args.charsize_y, cc[2]));
			}

			if((uint8_t)ascii_buff[x][y] < b_min)
				b_min = ascii_buff[x][y];
			if((uint8_t)ascii_buff[x][y] > b_max)
				b_max = ascii_buff[x][y];
		}//for y
	}//for x

	DEBUG_PRINTF("Brightness Values: Min: %u Max: %u\n", b_min, b_max);

	if(args.color)
		printf("\e[0m");//Default colors

	//Print buffer
	for(int y = 0; y<size_y; y++) {
		for(int x = 0; x < size_x; x++) {
			if(args.color) 
				printf("\e[%sm", col_buff[x][y]);

			printf("%c", calc_char(ascii_buff[x][y], 0,255));//b_min, b_max));
		}
		printf("\n");
	}

	if(args.color)
		printf("\e[0m");//Default colors

	DEBUG_PRINTF("Finished!\n");

	//Cleanup
	for(int i = 0; i < size_x; i++)
		free (ascii_buff[i]);
	free(ascii_buff);

	for(int i = 0; i < bitmap.x; i++) {
		free(bitmap.R[i]);
		free(bitmap.G[i]);
		free(bitmap.B[i]);
	}
	free(bitmap.R);
	free(bitmap.G);
	free(bitmap.B);

	return 0;
}//main

struct prog_param parse_args(int argc, char *argv[])
{
	struct prog_param ret;

	ret.filename = NULL;
	ret.charsize_x = CHAR_SIZE_X;
	ret.charsize_y = 0;
	ret.color = 0;

	for (int i = 1; i < argc; i++) {
		if(argv[i][0] == '-') {
			int icpy = i;
			for(int o = 1; o < strlen(argv[icpy]); o++) {
				switch(argv[icpy][o]) {
					case 'h':
						print_help();
						exit(1);
						break;
					case 'x':
						DEBUG_PRINTF("x\n");
						i++;
						ret.charsize_x = atoi(argv[i]);
						break;
					case 'y':
						DEBUG_PRINTF("y\n");
						i++;
						ret.charsize_y = atoi(argv[i]);
						break;
					case 'c':
						ret.color = 1;
						break;
					case 'C':
						ret.color = 2;
						break;
					default:
						printf("Unrecognized Option\n");
						print_help();
						exit(1);
				};//switch
			}//for o
		}//if
		else if(ret.filename == NULL) {
			ret.filename = argv[i];
		} else {
			printf("Wrong number of arguments\n");
			print_help();
			exit(1);
		}
	}//for i

	if(ret.filename == NULL)
	{
		printf("No input file.\n");
		print_help();
		exit(1);
	}

	if(!ret.charsize_y)
		ret.charsize_y = 2 * ret.charsize_x;

	return ret;
}

void print_help( void )
{
	printf("ASCIIMap\n(c) 2019 Jonas Gunz, github.com/kompetenzbolzen/AsciiMap\n");
	printf("ASCIIMap prints a ASCII representation of a bitmap image\n\nUsage: [OPTIONS] FILENAME\n");
	printf("Options:\n	-h: Print this help message\n	-x VAL: set the width of block wich makes up one character. Default: %i\n", CHAR_SIZE_X);
	printf("	-y VAL: set the height of block wich makes up one character. Default: 2*x\n	-c: Print in 7 color mode. Default: OFF\n");
	printf("	-C: Print in ANSI 256 color mode. Default: OFF\n");
}