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#include <cObject.h>
#include <cObjectHandler.h>
#include <cRender.h>
#include <cInput.h>
#include "editor.h"
#include "colorpicker.h"
class status : public cObject
{
public:
status(unsigned int width) { setSize(10,5); }
~status() { destruct(); }
};
int main() {
cRender render(' ', _COL_DEFAULT);
cObjectHandler handler(&render, true, false);
cInput input;
render.render();
editor edit({30,30});
unsigned int edit_id = handler.createObject(&edit);
colorpicker pick;
unsigned int pick_id = handler.createObject(&pick);
handler.moveObject(pick_id, {34, 0}, _MOVE_ABSOLUTE);
render.setTargetFPS( 60 );
while ( 1 ){
sInputEvent ie = input.poll();
if ( ie.type != _EVENT_NULL ) {
if ( ie.type == _EVENT_KEY ) {
switch ( ie.c ) {
case 'A'://up
edit.moveCursor({0,-1});
break;
case 'B'://down
edit.moveCursor({0,1});
break;
case 'D'://Left
edit.moveCursor({-1,0});
break;
case 'C'://Right
edit.moveCursor({1,0});
break;
};//switch
}//if
else if ( ie.type == _EVENT_MOUSE ) {
if ( ie.b == 0 )
handler.clickEvent({ie.x, ie.y}, 0);
}// if
else if ( ie.type == _EVENT_CHAR )
{
switch ( ie.c )
{
case 'w':
break;
case 's':
break;
case 'g':
render.enableDebugInfo(true);
break;
case 'G':
render.enableDebugInfo(false);
break;
default:
handler.charEvent( ie.c );
};//switch
}//if
else if ( ie.type == _EVENT_TERM ) {
return 0;
}//if
}//if
handler.write();
render.render();
}
return 0;
}
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