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path: root/src/main/java/re/jag/parquet/Parquet.java
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package re.jag.parquet;

import com.mojang.brigadier.CommandDispatcher;

import net.fabricmc.api.ModInitializer;
import net.minecraft.block.Blocks;
import net.minecraft.block.DispenserBlock;
import net.minecraft.block.ShulkerBoxBlock;
import net.minecraft.item.DyeItem;
import net.minecraft.item.Items;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.util.DyeColor;
import re.jag.parquet.commands.CameraMode;
import re.jag.parquet.commands.Savedata;

public class Parquet implements ModInitializer {

	@Override
	public void onInitialize() {
	
	}
	
	public static void registerCommands(CommandDispatcher<ServerCommandSource> dispatcher) {
		Savedata.register(dispatcher);
		CameraMode.register(dispatcher);
		System.out.println("[parquet] Registered commands");
	}
	
	public static void registerCustomDispenserBehavior() {
		//TODO Maybe rewrite Cauldron onUse to not only acccept players?
		//refactor CauldronBlock onUse
		
		//This is a rather hacky implementation
		DispenserBlock.registerBehavior(Blocks.SHULKER_BOX.asItem(), new ShulkerPlacementDispenserBehavior());	
		for (DyeColor dye_color : DyeColor.values()) {
			DispenserBlock.registerBehavior(ShulkerBoxBlock.get(dye_color).asItem(), new ShulkerPlacementDispenserBehavior());
			
			DispenserBlock.registerBehavior(DyeItem.byColor(dye_color).asItem(), new DyeItemDispenserBehavior());
		}
		
		
		DispenserBlock.registerBehavior(Items.WATER_BUCKET, new WaterBucketDispenserBehavior());
		DispenserBlock.registerBehavior(Items.BUCKET, new BucketDispenserBehavior());
		DispenserBlock.registerBehavior(Items.GLASS_BOTTLE, new GlassBottleDispenserBehavior());
		DispenserBlock.registerBehavior(Items.POTION, new PotionDispenserBehavior());
		
		System.out.println("Registered Custom Dispenser behaviors");
	}

}