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package re.jag.parquet;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.CauldronBlock;
import net.minecraft.block.DispenserBlock;
import net.minecraft.block.dispenser.FallibleItemDispenserBehavior;
import net.minecraft.item.BucketItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.math.BlockPointer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
public class WaterBucketDispenserBehavior extends FallibleItemDispenserBehavior{
public ItemStack dispenseSilently(BlockPointer pointer, ItemStack stack) {
this.success = false;
BucketItem bucket_item = (BucketItem)stack.getItem();
BlockPos block_pos = pointer.getBlockPos().offset((Direction)pointer.getBlockState().get(DispenserBlock.FACING));
World world = pointer.getWorld();
if (bucket_item.placeFluid(null, world, block_pos, null)) {
bucket_item.onEmptied(world, stack, block_pos);
this.success = true;
return new ItemStack(Items.BUCKET);
}
BlockState state = pointer.getWorld().getBlockState(block_pos);
Block facing_block = state.getBlock();
if ( facing_block instanceof CauldronBlock) {
if (state.get(CauldronBlock.LEVEL) >= 3) {
return stack;
}
((CauldronBlock)facing_block).setLevel(world, block_pos, state, 3);
this.success = true;
return new ItemStack(Items.BUCKET, 1);
}
this.success = true;
return this.dispense(pointer, stack);
}
}
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