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package re.jag.parquet.dispenser;
import net.minecraft.block.*;
import net.minecraft.block.dispenser.FallibleItemDispenserBehavior;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BucketItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.math.BlockPointer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
public class WaterBucketDispenserBehavior extends FallibleItemDispenserBehavior{
public ItemStack dispenseSilently(BlockPointer pointer, ItemStack stack) {
//this.success = false;
BucketItem bucket_item = (BucketItem)stack.getItem();
BlockPos block_pos = pointer.getPos().offset((Direction)pointer.getBlockState().get(DispenserBlock.FACING));
World world = pointer.getWorld();
if (bucket_item.placeFluid(null, world, block_pos, null)) {
bucket_item.onEmptied((PlayerEntity)null, world, stack, block_pos);
this.setSuccess(true);
return new ItemStack(Items.BUCKET);
}
BlockState state = pointer.getWorld().getBlockState(block_pos);
Block facing_block = state.getBlock();
if ( facing_block instanceof CauldronBlock) {
world.setBlockState(block_pos, Blocks.WATER_CAULDRON.getDefaultState().with(LeveledCauldronBlock.LEVEL, 3));
world.syncWorldEvent(1047, block_pos, 0);
this.setSuccess(true);
return new ItemStack(Items.BUCKET, 1);
}
this.setSuccess(true);
return this.dispense(pointer, stack);
}
}
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