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path: root/socket.h
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#include <sys/socket.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <vector>
#include <string>
#include <string.h>
#include <sstream>
#include <unistd.h>
using namespace std;

#define _CONNECT	0
#define _BIND		1

#define _BUFF_SIZE	512 //bytes

//ERROR CODES
#define _ERR 			1
#define _ERR_ACC		3
#define _ERR_SOCK		4
#define _ERR_CONNECT 	5
#define _ERR_BIND		6
#define _ERR_RECV		7
#define _ERR_SND		8

class cSocket
{
public:
	cSocket(char *host, int port, unsigned int mode);

	int init(); //connects or binds the socket

	int Send(int socket, char *data); //Send with char*
	int Send(int socket, string data); //Send with string

	string recieve(int socket);
	int waitConn(int *socketNum, sockaddr_in *client);

	int Close(int socket);
	int quit();

private:
	long getIP(char *_host); //resolves hostname

	int main_sock; //main Socket
	struct sockaddr_in server; //sockadddr_in for main_sock

	char buffer[_BUFF_SIZE]; //Output Buffer
	//std::vector<int> sockets; //stores sockets
	unsigned int socketMode; //stores Mode
	int connected;
};

cSocket::cSocket(char *host, int port, unsigned int mode)
{
	main_sock = socket(AF_INET, SOCK_STREAM, 0);
	socketMode = mode;
	server.sin_port = htons(port);
	server.sin_family = AF_INET;

	if(mode == _CONNECT)
		server.sin_addr.s_addr = getIP(host);

	else if (mode == _BIND)
		server.sin_addr.s_addr = INADDR_ANY; // accept on any incoming address

	connected = 0;
}//cSocket

int cSocket::init()
{
	if (main_sock == -1)
		return _ERR_SOCK;

	if (socketMode == _CONNECT)
	{
		if (connect(main_sock , (struct sockaddr *)&server , sizeof(server)) < 0)
			return _ERR_CONNECT;
	}
	else if (socketMode == _BIND)
	{
		if( bind(main_sock,(struct sockaddr *)&server , sizeof(server)) < 0)
			return _ERR_BIND;

		listen(main_sock , 3);
	}
	else
		return 3;

	connected = 1;
	return 0;
}//init

int cSocket::waitConn(int *socket, sockaddr_in *client)
{
	int sz = sizeof(struct sockaddr_in);
	int tmpSocket = accept(main_sock, (struct sockaddr *)client, (socklen_t*)&sz);

	if (tmpSocket < 0)
		return _ERR_ACC;

	*socket = tmpSocket;
    return 0;
}//waitConn

int cSocket::Send(int socket, char *data)
{
	if (main_sock == -1 || connected < 1)
		return _ERR_SOCK;

	if( send(socket, data , strlen(data) , 0) < 0)
		return _ERR_SND;

    return 0;
}//Send

int cSocket::Send(int socket, string data)
{
	const char *cData = data.c_str(); //Convert to char*
    return Send(socket, cData);
}//Send

string cSocket::recieve(int socket)
{
	for (int i = 0; i < _BUFF_SIZE; i++)
	{
		buffer[i] = 0;
	}

	if( recv(socket, buffer , _BUFF_SIZE , 0) < 0)
		return "";

	string ret (buffer);
	return ret;
}//recieve

int cSocket::Close(int socket)
{
	close(socket);
	return 0;
}//close

int cSocket::quit()
{
	Close(main_sock);

	main_sock = -1;
	connected = 0;

	return 0;
}//quit

long cSocket::getIP(char *_host)
{
	char ip[100];
	struct hostent *he;
	struct in_addr **addr_list;
	int i;

	if ( (he = gethostbyname( _host ) ) == NULL)
		return 1;

	addr_list = (struct in_addr **) he->h_addr_list;

	for(i = 0; addr_list[i] != NULL; i++)
		strcpy(ip , inet_ntoa(*addr_list[i]) );

	return inet_addr(ip);
}//getIP