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authorGravatar jonas <himself@jonasgunz.de> 2019-01-07 16:41:05 +0100
committerGravatar jonas <himself@jonasgunz.de> 2019-01-07 16:41:05 +0100
commit096ae14001679bf28c2683e6d0292597b1f85910 (patch)
tree47a0e81ecba7a29ec8616dc886b06d9648847c25
parentc43504759393ddf6b74feef28b6a714b34715b59 (diff)
downloadtermgl-stable.tar.gz
Fixed SegFault when building HitMap of Objects outside of screenstable
-rw-r--r--.gitignore1
-rw-r--r--cObjectHandler.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/.gitignore b/.gitignore
index 9c1e36a..bd1caef 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,2 +1,3 @@
*.o
+build/*
bin/*
diff --git a/cObjectHandler.cpp b/cObjectHandler.cpp
index 0b4bb65..3b56e82 100644
--- a/cObjectHandler.cpp
+++ b/cObjectHandler.cpp
@@ -145,7 +145,7 @@ void cObjectHandler::buildHitmap()
{
for(int y = oPos.y; y <= oPos.y + oSize.y; y++)
{
- if(x < size.x && y < size.y) //Objects can be outside the screen.
+ if((x < size.x && y < size.y) && (x >= 0 && y >= 0)) //Objects can be outside the screen.
iHitMap[x][y] = i;
}//for
}//for