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authorGravatar Jonas Gunz <himself@jonasgunz.de> 2019-02-10 01:57:40 +0100
committerGravatar Jonas Gunz <himself@jonasgunz.de> 2019-02-10 01:57:40 +0100
commit6dce8d1945731314ee4def31431cc99a6d620192 (patch)
treec3f413c76fe233f310fa335eb84602b03feb5007
parent5bfaf048e81900ffdc0bb2815f8465235c4462d5 (diff)
downloadtermgl-6dce8d1945731314ee4def31431cc99a6d620192.tar.gz
cObjectHandler: Implemented Camera movement
cObjectHandler can now move the origin of the camera around the screen
-rw-r--r--cObjectHandler.cpp35
-rw-r--r--cObjectHandler.h6
-rw-r--r--test.cpp38
3 files changed, 72 insertions, 7 deletions
diff --git a/cObjectHandler.cpp b/cObjectHandler.cpp
index dba0b77..8a62a52 100644
--- a/cObjectHandler.cpp
+++ b/cObjectHandler.cpp
@@ -3,6 +3,9 @@
cObjectHandler::cObjectHandler(cRender *_render)
{
render = _render;
+
+ cameraPosition = {0,0};
+
iActiveObject = 0;
objects.push_back(NULL); //Create first Object as Catcher for Events
@@ -56,7 +59,11 @@ int cObjectHandler::write()
for (unsigned long int i = 0; i < meshes.size(); i++)
{
if(meshes[i])
+ {
+ moveWiremesh(i,{-cameraPosition.x, -cameraPosition.y, 0} ,_MOVE_RELATIVE);
meshes[i]->write(render);
+ moveWiremesh(i,{cameraPosition.x, cameraPosition.y, 0},_MOVE_RELATIVE);
+ }
}
for (unsigned long int i = 0; i < objects.size(); i++)
@@ -69,7 +76,8 @@ int cObjectHandler::write()
for (int o = 0; o < obj.sizeY; o++) { //y axis
for (int p = 0; p < obj.sizeX; p++) { //x axis
if (obj.cScreen[p][o]) { //Dont overwrite empty pixels
- sPos pos{ obj.pos.x + p, obj.pos.y + o };
+ sPos pos{ obj.pos.x + p - cameraPosition.x,
+ obj.pos.y + o - cameraPosition.y };
render->drawPoint(obj.cScreen[p][o], pos, true, obj.wColor[p][o]);
}
}
@@ -92,8 +100,8 @@ int cObjectHandler::clickEvent(sPos _pos, unsigned int _button)
{
sPos rel_pos;
sPos obj_pos = objects[ iHitMap[_pos.x][_pos.y] ]->getPosition();
- rel_pos.x = _pos.x - obj_pos.x;
- rel_pos.y = _pos.y - obj_pos.y;
+ rel_pos.x = _pos.x - obj_pos.x + cameraPosition.x;
+ rel_pos.y = _pos.y - obj_pos.y + cameraPosition.y;
iActiveObject = iHitMap[_pos.x][_pos.y]; //Set active object
objects[ iHitMap[_pos.x][_pos.y] ]->onClick(rel_pos, _button);
@@ -155,6 +163,9 @@ void cObjectHandler::buildHitmap()
sPos oPos = objects[i]->getPosition();
sPos oSize = objects[i]->getSize();
+ oPos.x -= cameraPosition.x;
+ oPos.y -= cameraPosition.y;
+
for(int x = oPos.x; x < oPos.x + oSize.x; x++)
{
for(int y = oPos.y; y < oPos.y + oSize.y; y++)
@@ -231,3 +242,21 @@ int cObjectHandler::rotateWiremesh(int _mesh, sCoord3d _angle)
return 0;
}
+
+void cObjectHandler::setCameraPosition(sPos _pos, int _mode)
+{
+ if(_mode == _MOVE_ABSOLUTE)
+ cameraPosition = _pos;
+ else if(_mode == _MOVE_RELATIVE)
+ {
+ cameraPosition.x += _pos.x;
+ cameraPosition.y += _pos.y;
+ }
+
+ buildHitmap();
+}
+
+sPos cObjectHandler::getCameraPosition()
+{
+ return cameraPosition;
+}
diff --git a/cObjectHandler.h b/cObjectHandler.h
index bc6a48d..0e7750c 100644
--- a/cObjectHandler.h
+++ b/cObjectHandler.h
@@ -53,6 +53,11 @@ public:
int destroyWiremesh(int _mesh);
+ void setCameraPosition(sPos _pos, int _mode);
+
+ sPos getCameraPosition();
+
+
/**
* writes all objects in objects[] to render buffer
*/
@@ -91,4 +96,5 @@ private:
vector< vector<unsigned int> > iHitMap;
cRender *render;
unsigned long int iActiveObject;
+ sPos cameraPosition;
};
diff --git a/test.cpp b/test.cpp
index d9970b4..4278f2a 100644
--- a/test.cpp
+++ b/test.cpp
@@ -11,12 +11,39 @@
//#include "testobject.h"
+class testobject : cObject
+{
+public:
+ testobject()
+ {
+ setSize(10,5);
+ cc = 0;
+
+ drawRectangle('#', NULL, {0,0}, {9,4}, _COL_GREEN, _COL_DEFAULT);
+ }
+
+ ~testobject() { destruct(); }
+
+ virtual void onClick(sPos _pos, unsigned int _button)
+ {
+ cc++;
+ drawText(std::to_string(cc), {2,2}, _COL_RED);
+
+ drawPoint('Q', _pos, true, _COL_YELLOW);
+ }
+
+ virtual void onChar(unsigned char _c) { drawPoint(_c, {1,1},true, _COL_BLUE); }
+private:
+ int cc;
+};
+
int main(int argc, char* argv[])
{
cRender render(' ', _COL_DEFAULT, 30,30);
cObjectHandler handler(&render);
cObject ver(45,1);
cWiremesh obj;
+ testobject obj2;
cInput input;
@@ -59,6 +86,9 @@ int main(int argc, char* argv[])
obj.addVector({x,-x,0}, {0,2*y,0}, ',', _COL_RED);
int imesh = handler.createWiremesh(&obj);
+ int iobj2 = handler.createObject((cObject*)&obj2);
+ handler.moveObject(iobj2, {3,3}, _MOVE_ABSOLUTE);
+
sPos middle = render.getSize();
middle.x /= 2;
middle.y /= 2;
@@ -76,16 +106,16 @@ int main(int argc, char* argv[])
switch (ie.c)
{
case 'A'://up
- handler.moveWiremesh(imesh,{0,-1,0}, _MOVE_RELATIVE);
+ handler.setCameraPosition({0,-1}, _MOVE_RELATIVE);
break;
case 'B'://down
- handler.moveWiremesh(imesh,{0,1,0}, _MOVE_RELATIVE);
+ handler.setCameraPosition({0,1}, _MOVE_RELATIVE);
break;
case 'C'://right
- handler.moveWiremesh(imesh,{1,0,0}, _MOVE_RELATIVE);
+ handler.setCameraPosition({1,0}, _MOVE_RELATIVE);
break;
case 'D'://left
- handler.moveWiremesh(imesh,{-1,0,0}, _MOVE_RELATIVE);
+ handler.setCameraPosition({-1,0}, _MOVE_RELATIVE);
break;
};
}