Age | Commit message (Collapse) | Author |
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cObjectHandler can now move the origin of the camera around the screen
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main.cpp is now test.cpp and contains a test routine. Build with make
test
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angle is stored seperately, original vectors stay untouched. the
resulting vectors are calculated in write() with applyRotation() to
avoid growing rounding errors
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Things get funky when x > origin.x ?!?
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the objects origin
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changed output to framebuffer from printf to write
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Cursor position handling is now done together with setting the color and
printing the char
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