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#pragma once
#include <stdlib.h>
#include "cRender.h"
struct sObject
{
sPos pos;
WORD **wColor;
char **cScreen;
int sizeX;
int sizeY;
};
/** cObject can be used standalone as well as inherited
* every cObject has its own framebuffer as well as position viariables to be moveable.
* cObject is used by cObjectHandler to manage all objects to be displayed.
*
* Minimal example for inheriting class
*
*
* class example : cObject
* {
* public:
* example() { setSize(10,5); }
* ~example() { destruct(); }
* };
*
*/
class cObject : public cRender
{
public:
/** Sets the size to _sx x _sy
*/
cObject(int _sx, int _sy);
virtual ~cObject();
/** Returns current position
*/
sPos getPosition();
/** Sets position to _pos
*/
void setPosition(sPos _pos);
/** Sets position by coordinates
*/
void setPosition(int _x, int _y);
/** Returns sObject with framebuffer and current position
*/
sObject getObject();
/** Called by cObjecthandler if cObject is clicked
*/
virtual void onClick(sPos _pos, unsigned int _button){}
/** Called by cObjecthandler if cObject is active on keyboard input
* _pos decribes the relative position of mousepointer to origin of object
*/
virtual void onChar(unsigned char _c){}
protected: //For child classes
cObject();
/** For inheriting classes: sets size of framebuffer
*/
void setSize(int _sx, int _sy);
/** For inheriting classes: frees the framebuffer
*/
void destruct();
private:
//wColor, cScreen, sizeX and sizeY are inherited from cRender
sPos pos;
bool bSizeSet;
};
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