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#include <cRender.h>
#include <cObject.h>
#include <cObjectHandler.h>
#include <cInput.h>
class ball : public cObject
{
public:
ball() : v({1,1}) { setSize(1,1); drawPoint('O', {0,0}, true, _COL_RED); }
~ball() { destruct(); }
virtual bool onCollisionActive(sPos _hit, int _passiveObject)
{
if(_passiveObject == 1)
v.y = v.y * (-1);
else if (_passiveObject == 2)
v.x = v.x * (-1);
drawText(std::to_string(_passiveObject), {0,0}, _COL_GREEN);
return true;
}
sPos getV() { return v; }
private:
sPos v;
};
class edge : public cObject
{
public:
edge(unsigned int x, unsigned int y) { setSize(x,y); drawLine('#', {0,0},{x-1,y-1}, true, _COL_DEFAULT);}
~edge() { destruct(); }
virtual int onCollisionPassive(sPos _hit)
{
if(getSize().x > getSize().y)
return 1;
else
return 2;
}
};
int main()
{
cRender render(' ', _COL_DEFAULT, 10,10);
cObjectHandler screen(&render);
cInput input;
ball aball;
edge edgeLeft(1,10);
edge edgeRight(1,10);
edge edgeTop(10,1);
edge edgeBottom(10,1);
int iEdgeTop = screen.createObject(&edgeTop);
screen.moveObject(iEdgeTop, {0,0}, _MOVE_FORCE_ABSOLUTE);
int iEdgeBottom = screen.createObject(&edgeBottom);
screen.moveObject(iEdgeBottom, {0,10}, _MOVE_FORCE_ABSOLUTE);
int iEdgeLeft = screen.createObject(&edgeLeft);
screen.moveObject(iEdgeLeft, {0,0}, _MOVE_FORCE_ABSOLUTE);
int iEdgeRight = screen.createObject(&edgeRight);
screen.moveObject(iEdgeRight, {9,0}, _MOVE_FORCE_ABSOLUTE);
int iAball= screen.createObject(&aball);
screen.moveObject(iAball, {2,2}, _MOVE_FORCE_ABSOLUTE);
render.render();
for(unsigned int cc = 0; cc < 9999; cc++)
{
sInputEvent ie = input.poll();
if(ie.type != _EVENT_NULL)
{
if (ie.type == _EVENT_TERM)
{
return 0;
}
}
if(!(++cc % 3))
screen.moveObject(iAball, aball.getV(), _MOVE_RELATIVE);
screen.write();
render.render();
}
return 0;
}
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