aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/re/jag/parquet/dispenser/BucketDispenserBehavior.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/java/re/jag/parquet/dispenser/BucketDispenserBehavior.java')
-rw-r--r--src/main/java/re/jag/parquet/dispenser/BucketDispenserBehavior.java56
1 files changed, 37 insertions, 19 deletions
diff --git a/src/main/java/re/jag/parquet/dispenser/BucketDispenserBehavior.java b/src/main/java/re/jag/parquet/dispenser/BucketDispenserBehavior.java
index ad7a6ca..5195dd3 100644
--- a/src/main/java/re/jag/parquet/dispenser/BucketDispenserBehavior.java
+++ b/src/main/java/re/jag/parquet/dispenser/BucketDispenserBehavior.java
@@ -1,55 +1,73 @@
package re.jag.parquet.dispenser;
-import net.minecraft.block.Block;
-import net.minecraft.block.BlockState;
-import net.minecraft.block.CauldronBlock;
-import net.minecraft.block.DispenserBlock;
-import net.minecraft.block.FluidDrainable;
+import net.minecraft.block.*;
import net.minecraft.block.dispenser.FallibleItemDispenserBehavior;
+import net.minecraft.block.dispenser.ItemDispenserBehavior;
import net.minecraft.block.entity.DispenserBlockEntity;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluid;
+import net.minecraft.item.FluidModificationItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
+import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPointer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
+import net.minecraft.world.event.GameEvent;
public class BucketDispenserBehavior extends FallibleItemDispenserBehavior {
- public ItemStack dispenseSilently(BlockPointer pointer, ItemStack stack) {
- //this.success = false;
+ private final ItemDispenserBehavior fallbackBehavior = new ItemDispenserBehavior();
+
+ public ItemStack dispenseSilently(BlockPointer pointer, ItemStack stack) {
World world = pointer.getWorld();
+ FluidModificationItem bucket_item = (FluidModificationItem) stack.getItem();
Item item;
- BlockPos block_pos = pointer.getBlockPos().offset((Direction)pointer.getBlockState().get(DispenserBlock.FACING));
+ BlockPos block_pos = pointer.getPos().offset((Direction)pointer.getBlockState().get(DispenserBlock.FACING));
BlockState state = world.getBlockState(block_pos);
Block block = state.getBlock();
+
+ //original
if (block instanceof FluidDrainable) {
- Fluid fluid = ((FluidDrainable)block).tryDrainFluid(world, block_pos, state);
-
- if (!(fluid instanceof net.minecraft.fluid.FlowableFluid/*BaseFluid*/)) {
+ ItemStack itemStack = ((FluidDrainable)block).tryDrainFluid(world, block_pos, state);
+ if (itemStack.isEmpty()) {
return super.dispenseSilently(pointer, stack);
+ } else {
+ world.emitGameEvent((Entity)null, GameEvent.FLUID_PICKUP, block_pos);
+ Item item2 = itemStack.getItem();
+ stack.decrement(1);
+ if (stack.isEmpty()) {
+ return new ItemStack(item2);
+ } else {
+ if (((DispenserBlockEntity)pointer.getBlockEntity()).addToFirstFreeSlot(new ItemStack(item2)) < 0) {
+ this.fallbackBehavior.dispense(pointer, new ItemStack(item2));
+ }
+
+ return stack;
+ }
}
-
- item = fluid.getBucketItem();
- } else if (block instanceof CauldronBlock) {
- if(state.get(CauldronBlock.LEVEL) >= 3) {
- ((CauldronBlock)block).setLevel(world, block_pos, state, 0);
- //this.success = true;
+ }
+
+ // New
+ else if (block instanceof LeveledCauldronBlock) {
+ if(state.get(LeveledCauldronBlock.LEVEL) >= 3) {
+ world.setBlockState(block_pos, Blocks.CAULDRON.getDefaultState());
this.setSuccess(true);
item = Items.WATER_BUCKET;
} else {
return stack;
}
} else {
- return super.dispenseSilently(pointer, stack);
+ return this.fallbackBehavior.dispense(pointer, stack);
}
stack.decrement(1);
if (stack.isEmpty())
return new ItemStack(item);
if (((DispenserBlockEntity)pointer.getBlockEntity()).addToFirstFreeSlot(new ItemStack(item)) < 0)
- this.dispense(pointer, new ItemStack(item));
+ this.fallbackBehavior.dispense(pointer, new ItemStack(item));
return stack;
}
}