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package re.jag.parquet.dispenser;
import net.minecraft.block.*;
import net.minecraft.block.dispenser.FallibleItemDispenserBehavior;
import net.minecraft.block.dispenser.ItemDispenserBehavior;
import net.minecraft.block.entity.DispenserBlockEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluid;
import net.minecraft.item.FluidModificationItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPointer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import net.minecraft.world.event.GameEvent;
public class BucketDispenserBehavior extends FallibleItemDispenserBehavior {
private final ItemDispenserBehavior fallbackBehavior = new ItemDispenserBehavior();
public ItemStack dispenseSilently(BlockPointer pointer, ItemStack stack) {
World world = pointer.getWorld();
FluidModificationItem bucket_item = (FluidModificationItem) stack.getItem();
Item item;
BlockPos block_pos = pointer.getPos().offset((Direction)pointer.getBlockState().get(DispenserBlock.FACING));
BlockState state = world.getBlockState(block_pos);
Block block = state.getBlock();
//original
if (block instanceof FluidDrainable) {
ItemStack itemStack = ((FluidDrainable)block).tryDrainFluid(world, block_pos, state);
if (itemStack.isEmpty()) {
return super.dispenseSilently(pointer, stack);
} else {
world.emitGameEvent((Entity)null, GameEvent.FLUID_PICKUP, block_pos);
Item item2 = itemStack.getItem();
stack.decrement(1);
if (stack.isEmpty()) {
return new ItemStack(item2);
} else {
if (((DispenserBlockEntity)pointer.getBlockEntity()).addToFirstFreeSlot(new ItemStack(item2)) < 0) {
this.fallbackBehavior.dispense(pointer, new ItemStack(item2));
}
return stack;
}
}
}
// New
else if (block instanceof LeveledCauldronBlock) {
if(state.get(LeveledCauldronBlock.LEVEL) >= 3) {
world.setBlockState(block_pos, Blocks.CAULDRON.getDefaultState());
this.setSuccess(true);
item = Items.WATER_BUCKET;
} else {
return stack;
}
} else {
return this.fallbackBehavior.dispense(pointer, stack);
}
stack.decrement(1);
if (stack.isEmpty())
return new ItemStack(item);
if (((DispenserBlockEntity)pointer.getBlockEntity()).addToFirstFreeSlot(new ItemStack(item)) < 0)
this.fallbackBehavior.dispense(pointer, new ItemStack(item));
return stack;
}
}
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